Total War: Attila Reviews
Total War: Attila iterates on Total War: Rome II. It represents an interesting diversion for fans of the series, but a lack of of new ideas and polish mean it's unlikely to appeal to a wider audience.
This game takes many hours to play a campaign, which is a definite plus, but those hours can be quite tedious when cutscene loading and strange hang-ups occur.
Good news: The latest Total War game is better than Rome II at launch. But that doesn't mean it's perfect.
Brilliant, but as uninspiring as a greatest hits album. Although it helps when the great hits are delivered by war axes…
Rome could burn down in a day, if only the Huns were easier to control
There's a lot to like in Total War: Attila. It offers a beautiful glimpse into a part of history that doesn't get often explored, at least in strategy games. Pax Romana ends. The classic era fails and the peoples of the world are tumbled into a dark age. A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.
Total War: Attila is undoubtedly a welcome addition to this 15-year-old franchise and it's a relief to find it stable at launch, but there is clearly room for further optimisation. It's a credit to The Creative Assembly that it is still experimenting and tweaking its systems to achieve the right balance of complexity and challenge, even if a few too many of its concepts fall the wrong side of the frustration/satisfaction divide for a little too long. Still, you need only be mindful of the advertised difficulty level of each of the factions in order to triumph and, through extended play, the excitement suggested by all that early potential does, eventually, come to fruition.