Apotheon Reviews
Apotheon is never a bad game, and occasionally, it's even a great game, but it's never consistently great enough to become a classic in the same way other indie titles like Journey have.
Apotheon is attractive, vibrant, and challenging when Nikandreos is scrapping with a deity or exploring Mount Olympus, but it's dragged down whenever he has to squabble with its innumerable mortal thugs—which is all the time.
A tendency to crash every now and then aside, Apotheon is a shining example of the Castlevania genre.
Dig beneath the effortlessly stylish veneer of Apotheon though and it soon becomes clear that its impressive calibre bleeds through into its homage to the engrossing Castlevania and Metroid games pioneered back in the 8-bit days. And that folks, minor niggles aside, is a godly thing indeed.
Crashes, glitches, bugs and constant below-par combat manage to undermine the gorgeous art style.
What is [Apotheon's] song? One of delight and wonder, I would argue, an expression of unabashed love for myth. That it's possible to turn such love into an engrossing adventure that coalesces in a way so few games do reminds me of my own love for games and of their potential as a medium of beautiful expression. Apotheon, then, is the kind of videogame we need more of.
Apotheon manages to be a truly unique entry into what's a decidedly overcrowded genre. With its polished design, excellent sense of story and beautiful aesthetic, fans of the platformer genre would be remiss to skip over it, despite its at times clumsy combat controls.
To summarize, Apotheon is a fairly good game, but I feel more could have been added, and certain aspects certainly could have been handled better than they were upon the game's port to a console. Many of the titles added to the PlayStation Network in recent years have impressed me quite a bit, and this is no exception.
An inventive 2D brawler that just oozes personality