It looks like a game worthy of Zeus, but weak controls keep Apotheon out of the action-platformer pantheon.
If it played just a little tighter, Apotheon would be brushing up against greatness. As it stands, it's stunning to look at and a pleasure to play, and what flaws it does have can be easily overlooked by anyone looking for something smart and stylish.
One of the best Metroidvania games around, with some inspired visuals and great use of its Ancient Greek setting – despite some minor issues with the gameplay mechanics.
The unique look blends with inventive and diverse level design to create a fun 10-hour journey
Apotheon builds a wonderfully modern game upon classic Greek tragedy.
It's sure to capture the attention of anyone who sees it in action. Thankfully, the game more than backs up its aesthetic prowess with rewarding combat and exploration systems in place. While the combat hardly changes over the course of the adventure, Apotheon asks the player to apply their knowledge in such a wide variety of ways that it constantly feels fresh and exciting. The ancient Greeks valued balance and harmony in their art, and Alientrap has accomplished just that.
Alientrap has struck a great balance between their core 2-D Platforming and RPG-lite mechanics, and a varied world that challenges players in different ways throughout the course of this tightly paced adventure.
With such a light story and relatively sparse worlds the game needed its combat to feel polished in order to shine. Sadly the unwieldy controls mean it's an interesting-looking game which never quite delivers.
A combat-heavy, side-scrolling jaunt through the wonderfully unhinged realm of Ancient Greek mythology. Apotheon unites presentation and theme to tremendous effect through its stylised, Grecian pottery worlds.
One of the key factors to my enjoyment of the game remains that Apotheon was free [through PS+ free games]. If the crashes and bugs aren't fixed by the end of the month when this becomes purchase only, I'd be pretty disappointed as a paying customer.
Apotheon is not perfect, but it's still more than fit for a God. Minor crashing and design issues aside, this gorgeously presented action platformer packs plenty of variety beneath its pottery-inspired shell. Plus, who doesn't love Greek mythology?
A tendency to crash every now and then aside, Apotheon is a shining example of the Castlevania genre.
Apotheon doesn't have the deepest story, but there's enough there to get things done while propelling you into the real action of exploring and fighting.
What is [Apotheon's] song? One of delight and wonder, I would argue, an expression of unabashed love for myth. That it's possible to turn such love into an engrossing adventure that coalesces in a way so few games do reminds me of my own love for games and of their potential as a medium of beautiful expression. Apotheon, then, is the kind of videogame we need more of.
Despite a control scheme that's anything but perfect, Apotheon is a fun and a memorable experience: the gameplay is brilliant, and the whole product is absolutely artistically inspired. This games stands out as a true piece of epic poetry, and it's something that you really have to play.
Review in Italian | Read full review
Dig beneath the effortlessly stylish veneer of Apotheon though and it soon becomes clear that its impressive calibre bleeds through into its homage to the engrossing Castlevania and Metroid games pioneered back in the 8-bit days. And that folks, minor niggles aside, is a godly thing indeed.
Beyond Apotheon's amazing presentation and story is a clunky, combat-heavy Metroidvania that rarely ever pushes players outside their comfort zone. The controls are already weak and frustrating, but even they pale in comparison to a combat system that can be easily abused.
To summarize, Apotheon is a fairly good game, but I feel more could have been added, and certain aspects certainly could have been handled better than they were upon the game's port to a console. Many of the titles added to the PlayStation Network in recent years have impressed me quite a bit, and this is no exception.
Apotheon is never a bad game, and occasionally, it's even a great game, but it's never consistently great enough to become a classic in the same way other indie titles like Journey have.
An inventive 2D brawler that just oozes personality