Apotheon Reviews
Apotheon doesn't have the deepest story, but there's enough there to get things done while propelling you into the real action of exploring and fighting.
To summarize, Apotheon is a fairly good game, but I feel more could have been added, and certain aspects certainly could have been handled better than they were upon the game's port to a console. Many of the titles added to the PlayStation Network in recent years have impressed me quite a bit, and this is no exception.
It looks like a game worthy of Zeus, but weak controls keep Apotheon out of the action-platformer pantheon.
Apotheon wants to make us citizens, but it ultimately leaves us tourists.
Beyond Apotheon's amazing presentation and story is a clunky, combat-heavy Metroidvania that rarely ever pushes players outside their comfort zone. The controls are already weak and frustrating, but even they pale in comparison to a combat system that can be easily abused.
Crashes, glitches, bugs and constant below-par combat manage to undermine the gorgeous art style.
Stunningly unique but ultimately messy, Apotheon is enthralling Greek mythology caught in the grips of unfriendly combat.
Apotheon is attractive, vibrant, and challenging when Nikandreos is scrapping with a deity or exploring Mount Olympus, but it's dragged down whenever he has to squabble with its innumerable mortal thugs—which is all the time.
With such a light story and relatively sparse worlds the game needed its combat to feel polished in order to shine. Sadly the unwieldy controls mean it's an interesting-looking game which never quite delivers.