Voice of Cards: The Forsaken Maiden Reviews
Taro follows in the footsteps of Shakespeare by following his masterful comedy with a breath-taking tragedy.
Voice of Cards is the typical product that the industry sometimes needs, that knows how to do the basics with an identity of its own, without necessarily having to reinvent the wheel, after all not every game needs to be revolutionary. In fact, there is a saturation of pretentious attempts to break paradigms that forget the basic concepts of a minimally healthy game design. There was little time between The Isle Dragon Roars and The Forsaken Maiden releases. Both are RPGs that are consistent in their proposal to offer their audience a traditional RPG.
Review in Portuguese | Read full review
Unlike The Isle Dragon Roars, Voice of Cards: The Forsaken Maiden's artistic and narrative choices make this title a much easier recommendation for fans of Yoko Taro, especially the NieR subseries. Although The Forsaken Maiden visually reuses a lot of its predecessor and evolves little in combat, the compositions are equally well done and consistent with the new proposal, and the exploration and especially the scenario and narrative design are significantly more inventive and refined, delivering a unique and accessible experience, recommended also for fans of tabletop RPGs and classic JRPGs.
Review in Portuguese | Read full review
Its pacing and presentation makes for a relaxing and generally chilled experience that still comes with plenty of emotion in its bittersweet narrative. There’s definitely reason for Square Enix and Alim to return to the Voice of Cards world, and it may once again be sooner than expected.
Four months after its first part, the Voice of Cards formula comes back with a new story that repeats many of the brilliant ideas of the first game --and most of its flaws.
Review in Spanish | Read full review
Voice of Cards: The Forsaken Maiden is a delivery in which the sensation of a game made in a hurry and with little work to take advantage of its commercial pull is present at all times. There is no major news that justifies the launch of this sequel beyond the new plot. A more of the same that although it is allowed to play, it ends up disappointing in the long run if we have the first game recent -and it is impossible not to have it recent-.
Review in Spanish | Read full review
It usually takes a while before we see a sequel to an RPG. Yet here we are with Voice of Cards: The Forsaken Maiden arriving four months after The Isle Dragon Roars. Which means, well, things are going to feel similar! Not in terms of the story. This is a unique tale filled with warrior maidens, monsters, and high seas exploration. But given the brief gap between the two games, it will mechanically feel like a second verse of the same song.