Overall, The Curse of Naxxramas seems well worth owning, then. The solo content has its ups and downs, but it is most often fun, and also offers some welcome environmental refreshment. Things like a new game board, new music, new enemy emotes and all the trappings of Blizzard's typically lavish production values might sound trivial to some, but for those of us who have spent hundreds of hours playing Hearthstone already they are as much a part of the experience as anything else, and that shouldn't be overlooked. As for the new cards, the cunning behind many of them is likely to echo throughout the seasons, even though not all of them are showing up in regular play at the moment. And if you're anything like me, you won't want to be without them.
A much-needed and fun refresher for Blizzard's card battler, although the next card expansion will need to be more sizeable.
With 30 new cards and a variety of thematic encounters, Naxxrama is an excellent addition to the core game
Hearthstone: Curse of Naxxramas isn't too exciting for expert players, as they'll likely breeze past the content, but as a delivery system for cards, it's novel -- not to mention that all the same cards are given to every person. The bottom line is I'd love to see more add-ons like this in the future, and hope Blizzard supports Hearthstone for years to come. However you look at it, bare-bones or not, Naxx is a great start.
'Curse of Naxxramas' is an expansion positioned towards more seasoned players, acting as welcome respite from the climb of the Ranked ladder or the unpredictable gauntlet of the Arena, and rewards with powerful cards you'll keep using long after it's over.
As a single-player campaign for Hearthstone, Curse of Naxxramas provides quite a bit of bang for your buck. Admittedly, you have to spend a lot of buck up front – $25.
[I]f Naxxramas is just a taste (and test) of things to come, Hearthstone continues to look vibrant and healthy.