I hate to see a game like Legions of Steel fall short, because it's the kind of gameplay experience that I typically appreciate. It offers a challenge and requires careful planning, but it's missing mechanical depth.
A sturdy conversion of a robust set of board game rules. The top-down, corridor-heavy setting is reminiscent of Space Hulk, but Legions of Steel places more emphasis on equal fire-fights between the competing factions.
The core of Legions of Steel – not the tutorial, not the barely present premise, not the shoddy presentation – is strong. The Machines could pose a bit more of a challenge, but the scenarios and the conundrums I needed to solve tickled my brain in all the right places. It's so spartan, though. It's missing that spark of personality and something that ties all the scenarios together. And it's in desperate need of a great deal of polish.
Legions of Steel is an average game that really doesn't have the legs to keep player interest for long. While good for die hard Space Hulk fans and those unfamiliar with tactical strategy games, experienced tactical strategy players may find the game too basic.
Legions of Steel has a solid foundation that is spoiled by a lack of ambition and poor design.
Anyone able to overlook the mundane presentation will find an intriguing title that will take time to master its mechanics, and is worth checking out for people who have had their fill of Space Hulk or are after the next digital adaptation of a challenging 90s board game.
Legions of Steel was great to sit down for long periods at time as there was never any rush to finalise my moves until you were ready. It's a niche game, as all Slitherine projects are, but the publisher does have a deep understanding of what makes for a quality, deep, strategy game, and it has applied the same expertise to the tactics sub-genre with impressive results.