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Horizon Call of the Mountain

Firesprite, Sony Interactive Entertainment
Feb 22, 2023 - PlayStation VR, PlayStation 5

OpenCritic Rating


Top Critic Average


Critics Recommend

7 / 10
3.5 / 5
Metro GameCentral
6 / 10
4.5 / 5
Game Informer
6.8 / 10
7 / 10
8 / 10
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Horizon Call of the Mountain | Game Awards Teaser

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Critic Reviews for Horizon Call of the Mountain

Horizon Call of the Mountain’s exciting highs elevate it just enough above its often monotonous climbing mechanics to create a fun first blockbuster entry into the PS VR 2 library.

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As a technical showcase for what's possible with PSVR2 Call of the Mountain excels, even if its world and mechanics sometimes fall short.

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Call of the Mountain has wonderful elements to it, and it lands the most important part - the physical experience of climbing - perfectly. Trailers and even my own video capture don't quite convey the speed and agility you feel while scrambling. Unfortunately, other parts of the game are too thin, with the inability to wander back the way you came and the constant stop-start nature of its thin narrative working against its own appeal. With some fresh ideas, huge scope, and clever adaptation of an existing property without relying on a simple remake, Horizon Call of the Mountain is an important game for VR. However, I'm not sure it's a great one.

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An effective tech demo but it struggles to be anything else, not least because for the majority of the time it's just a fairly vanilla climbing simulator.

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Horizon Call of the Mountain is a touch of magic, bringing the Horizon world to life in first person on PSVR 2. It's stunning, captivating, and never loses sight of what made Horizon Zero Dawn and Horizon Forbidden West so special.

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Horizon Call of the Mountain is a good showcase piece for PlayStation VR2. It is the game to use if you want to show off your new technology to friends and family. There is even an unlockable mode perfect for this, which is a passive journey on a canoe through a robot-infested jungle. What holds the game back tremendously, though, is Call of the Mountain's overreliance on climbing. The smaller parts of the game, fighting robots, making items, and looking around, are highlights. Pulling yourself up a mountain isn’t, and that’s where you spend most of the approximately six hour experience.

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The first foray into virtual reality for Guerrilla's beloved franchise is a big success, even if it doesn't do anything new.

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Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.

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