Tachyon Project Reviews
Tachyon Project is a solid, if slightly generic, shooter that chooses to tread familiar territory rather than forge its own identity. Nevertheless, it should still scratch that itch for hardcore fans of the genre, although it is unlikely to succeed in reeling in the 'twin-stick curious.' A few difficulty spikes midway help prolong a fairly short-but-fun campaign, however, it would be hard to recommend this over Geometry Wars 3: Dimensions, which, besides providing the obvious inspiration to what's on offer here, also includes considerably more content.
Tachyon Project is not bad and is a fine fit for anyone looking to kill an hour or two with arcade-like gameplay, but it comes off as disjointed. The story is presented far bigger than it actually is, the marketing tries more to sell the idea of an old shoot 'em up than a new game, and Ada's movements are stiff for the wrong reasons. That said, the missions are structured well; there's a lot to customise in Ada, and it is engaging enough to warrant a playthrough. There's a good game hiding inside Tachyon Project and hopefully a sequel can iron out the kinks to bring it out.
'Tachyon Project' does stand out on its own from 'Geometry Wars', but its inspiration borders on the derivative. The cadence of the campaign poses a problem, what with the first three-quarters being a bit too easy and the last quarter being much too hard. The challenge mode also seems like a missed opportunity. 'Tachyon Project' is a competent shmup, but isn't much more than that.
Tachyon Project is a twin-stick shooter with a few major differences that affect things in a positive way. Enjoyable and thrilling while it lasts but also all too short and a shade too easy for those with any sort of skill in the genre, it's one that will surely hit the spot to while away an afternoon. Just don't expect it to last all that much longer than that.
Tachyon Project does not reinvent the wheel for twin stick shooters, but it does add some creative new tread that allows it to feel familiar yet fresh at the same time. There are plenty of modes, challenges and customisations to try out, so fans of the genre should have plenty to keep them busy throughout their time with it.
As far as replay value, Tachyon Project is pretty standard. You can get through the entire Story Mode in two to three hours, but there is also a Challenge Mode to keep you playing. Here you can find several different options, such as Endless Challenge. Your progress here can be shared to leaderboards, for the more competitively-minded gamer. You can also go back an play levels in Story Mode to unlock Weapons and Perks, if you’re so inclined. But, unless you’re truly obsessed, you probably won’t spend more than five hours on the game. That said, I was very satisfied with my time with Tachyon Project. It was different enough to hook me, drew me in with the story, and left me desperately wanting a sequel. I can’t think of higher praise for a game than that. If you have $9.99 to spend, Tachyon Project is a great game for both Steam and XBox One.
Tachyon Project is a fine dual stick shooter. For some it might be a little light on content, but for any high score junkie it is a title I'd recommend as I have been having a great deal of fun with it.
Even with as many twin-stick shooters there already are on the Switch Tachyon Project manages to distinguish itself both with its story mode structure and its level of challenge. For the most part this is a great thing for shooter fans but if you tend to only dabble perhaps you may find yourself in over your head after a few levels. Throw in the many upgrade combinations you can choose to play with to refine your ship’s style to suit your preferences and it is a great addition to any shooting fans’ Switch library.
Overall, Tachyon Project is a surprisingly good twin-stick shooter. I think it’s got plenty to offer for fans of the genre with its health/time gimmick, a somewhat interesting story, lots of customisation, mission types and enemy variety. It’s got a lot going for it, including the cheap price. Yes, the battle arenas may be a little boring and taking damage from enemies as they spawn are obvious flaws, but they’re not enough to stop me from recommending it.
Tachyon Project, suffers from exactly the same issues Super Toy Cars did, and even though these are two completely different games, they both lack quality in exactly the same places.