For space fans left cold by the popularity of the fantasy MOBA, this game will tempt you aboard.
An original and deep game of strategic online warfare that brings your sci-fi capital ship fantasies to life.
Considering that Fractured Space is a free-to-play MOBA, there's a great strategy involved, providing some really tense firefights on the battlefield.
A MOBA in a non-cutesy, non-fantasy setting, with just enough respect for the genre's tradition while having the courage to keep things slow, uncomplicated and strategic. Here's that slap on the back, space videogame. You deserve it.
An excellent space combat game that is hamstrung by a lack of maps.
Fractured Space is a nice addition to the MOBA genre and makes a few tweaks that are much appreciated. With a vast list of ships, upgrades and customizations it creates countless opportunities and strategies for its players. Incorporating crew members that can be swapped out with ease, the game encourages its players to improve as they play, learning valuable information on the battlefield. Visually the game looks fantastic, with each ship showcasing a remarkable amount of detail as they majestically glide across attractive landscapes. Sadly, progression currently feels quite slow and this, combined with the lack of active players could deter those that have recently joined from sticking around. Although the game has the potential to be really fun for a group to play, I didn't have as much fun as I had hoped and I have no inclination to continue playing on my own. Nonetheless, if you have some time, a lot of patience and a few friends, Fractured Space is well worth a try.
Fractured Space Captures Team-Based Space Warfare In Capital Fashion
Overall Fractured space is an interesting mix of naval warfare combined with the aesthetic of space that highlights the importance of movement and taking advantage of the diverse map design.
A great spaceship combat game which feels like a slower, more meaningful MOBA.
Fractured Space boldly goes in a new direction for MOBA games by taking it to space and doing away with such key elements as item buying or killing smaller enemies to level up. It goes against the grain to focus entirely on pure PvP. The problem is that the PvP never feels satisfying, controlling the ships is clunky, battles are chaotic in a bad way, and the lack of strategy or predictability kills a large element of the genre.
A wide variety of content however a lot of it is behind Micro DLC