Warhammer 40,000: Regicide
Top Critic Average
A cute chess set for 40K fans and an unusual twist on the classic game, but skip the campaign.
Warhammer 40,000: Regicide cleverly combines two different strategy games, but it also loses something along the way. It took me a long while to grow accustomed to the Regicide rules, and I still can't honestly say that I like having my Librarian shot up by a bunch of pawns. Or how a laser toting Loota can kill my Assault Marine in one shot. Sure, Regicide takes strategy to an all new level, but this level is a tad too brutal for me.
Regicide is chess. You are buying a computer chess game. Yes the graphics are tasty and the fight scenes are well done and the atmospherics are exemplary. But it's Combat Chess with a twist, and not even a big twist.
Regicide's attempt to combine the Warhammer 40,000 setting and chess produces mixed results with a forgettable narrative and lackluster gameplay experience. While the Regicide mode that combines chess with tactical movement and combat is an interesting concept to play with, it often is brought down by odd design quirks and a gameplay experience that lacks any sort of visual flair. Warhammer 40,000: Regicide is best recommended to only the truly dedicated fans of the Games Workshop created universe.
The latest in a long line of Warhammer 40,000 games brings a great new strategy and a gorgeous appearance to its chess-based battles. It is an immensely satisfying experience.
Ultimately Warhammer 40,000: Regicide is all about the gameplay. It's fun and well optimized to run on even lower end PCs, and as a result it represents an awesome time killer. It's worthwhile to boot up whenever you're idly hanging out with friends, in between classes, or when you're just interested in challenging yourself mentally.
Warhammer 40,000: Regicide is what every kid who played Battle Chess back in the day wished it could have been. It enthralls, but a lack of content and variety may see the majority of players move on far sooner than the game deserves.
The animations and "feel" of the game is right. The actual mechanics seem a little swingy to me and the AI, while it certainly doesn't cheat, is a little too unforgiving. Can that be tweaked? Absolutely, and I hope it is. While I find the game fairly average, the attempt is novel and worthy of praise, something that I hope Hammerfall can capitalize on.