Volume Reviews
In many of the later [missions], bigger and more multi-path, I was reacting instinctively, taking risks and having them pay off, finding a groove. There was flow and joyfulness. The good game at the heart of all the frequently irritating bluster and padding shines through.
Story and gameplay with depth, as well as volume.
Volume has anger to go with its beauty and wit
Thomas Was Alone creator Mike Bithell bypasses the difficult second album hurdle with a simple, elegant and carefully paced stealth puzzler.
On the whole, there's very little wrong with developer Mike Bithell's sophomore title. It's one of the strongest efforts in a genre that seems to facing an identity crisis.
Volume may suffer from a few issues of poorly designed AI and easily exploited level design, but I still found a great number of challenging rooms with an intriguing story to match, and plenty of room to master. The added bonus of being able to show how to complete a room by livestreaming a game about streaming how to complete a room… is just icing on the meta cake.
Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.
A mostly well designed, methodically thought out puzzler that ends up being too easy due to early checkpoint issues.