Aliens: Fireteam Elite 2


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Critic Reviews for Aliens: Fireteam Elite 2
Fireteam Elite 2 doesn’t reinvent the wheel, but blasting Xenos and synths is a good time with friends, and there is a lot of blasting to be done.
Aliens: Fireteam Elite 2 fails in too many places to be a worthy successor at this point in time.
Aliens: Fireteam Elite 2 should be counted among the few really good Aliens franchise video games that we have; and I say that even with the small issues I’ve experienced.
Aliens: Fireteam Elite 2 is a massive letdown of a sequel. At times it teeters on the so-bad-it's-good territory, with references for fans of the series and some admittedly decent customisation. But it does little to amplify what's at its core: a half-arsed co-op tie-in that, bafflingly, lacks any of the charm that the first game had.
A lack of mission variety, and an array of bugs of the technical variety bring down the experience, but Coldiron have largely improved upon their first outing in the Alien universe, thanks to a fun class system, satisfying gunplay, and challenge cards that make for interesting difficulty experimentation, while remaining mostly faithful to the overarching franchise.
Just like the first game, Aliens: Fireteam Elite 2 is fun with friends, and for short play sessions of a few missions and moving the campaign forward. If there’s a third game in the works, it really needs to change up the formula.
What starts as dumb fun quickly devolves into a dull slog through an uninteresting story. Even if Aliens: Fireteam Elite 2 had more polish, it's still a very underwhelming sequel.
Aliens: Fireteam Elite 2's narrative starts with a rescue mission that quickly gets messy as it becomes evident that Weyland-Yutani is up to its old tricks, experimenting on Xenomorphs.