NightCry goes beyond the usual borders of broken games and into new nightmarish territory. I have frankly never played a game as rife with issues as this one. If ever there were a game that could be labelled "unplayable", NightCry is the game. Outside of not loading at all, I can't think of another way this game could fail. If NightCry were the last game on Earth, I would not play it. I mean that literally. It's that bad.
NightCry's Playstation Vita port is, technically, unplayable. That's all you need to know.
Review in Portuguese | Read full review
NightCry should have been classic, instead it's an acquired taste... too bad the taste is rot.
NightCry is an incredible experience that's only held back by its extremely poor polish. The controls need a lot of work, especially when trying to escape, and overall, the presentation needed more work in some areas, like the character animations and environment. If willing to look past the cosmetic aspects, though, NightCry is a nightmare that won't be forgotten.
As much as I could criticise [NightCry] for its shortcomings, B-Movie dialogue and writing, alongside movement control issues and inconsistent puzzles… the game was quite enjoyable
Your enjoyment of NightCry is going to depend a lot on your perspective, which is why I suspect this is going to be one of the most divisive horror games since Deadly Premonition. To judge NightCry at face value would be to grossly overlook all the work that Nude Maker has done to create an authentic Clock Tower-style, classic stalker horror experience for the modern day.
NightCry almost reaches “so bad it’s good” status, but veers on the side of frustrating a little too often.
I can only recommend NightCry to the most diehard of Clock Tower fans, people that enjoy the old point-and-click style of games of old and the weird shenanigans of classic video game horror. The barebones story, the cardboard characters, and stiff gameplay can only be saved by the hardest cases of nostalgia.