Omega Quintet Reviews
What’s seen as a shallow musical genre is turned into something that’s bizarrely complex; there’s a lot of depth to the turn-based combat if you manage to wrap your head around its idiosyncrasies. Omega Quntet still falls victim to the seedy baggage that follows idols everywhere, but there are some surprising digs at the industry before it devolves into repetitive sugary sweetness. It’s a collection of dissonant ideas that’s difficult to recommend, but there are rare moments where it’s all in tune.
The battles and exploration are decent, but are completely overshadowed by familiar issues with the rest of the game.
A great battle system and the ultimate in the sheer amount of customisation features, hampered by a metric-butt-ton of boring dialogue, dragging cutscenes which are boring to watch and boring characters.
Same old issues with yet another game in this genre.
I went around looking for reviews to see if it was worth my time, only to discover a vast canyon separating those who enjoy the game and those who hate it. Some people were sanctimoniously finger-wagging, of course, while others more familiar with the niche spoke favorably of it because of course they did. Lost in all of that noise was the answer to the single nagging question I had: is Omega Quintet actually a good game or not? Having now played through it for myself, I can confidently answer that question with a “sometimes yes, sometimes no.”