The Solus Project Reviews

The Solus Project is ranked in the 23rd percentile of games scored on OpenCritic.
5.5 / 10.0
Sep 26, 2017

From a conceptual standpoint, The Solus Project is fascinating. The sense of scale is amplified in VR, especially the fantastic skyboxes that cycle between day and night, massive planets in rotation around you, and the ferocity of the elements. That feeling of being stranded in an alien landscape, needing to survive, and needing to explore to complete your mission are a heavy weight from the drop. Where The Solus Project fails is in gameplay mechanics and puzzle psychology. Overly ambiguous controls and solutions meant that most of my playtime was a campaign of frustration and overcoming meaningless obstacles. The Solus Project is a game that I wanted to like, but every time it did something redeeming, I could be certain that another gameplay frustration was just around the corner.

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Mat Paget
Top Critic
5 / 10
Jun 29, 2016

The Solus Project's story and survival mechanics look promising at first, but they ultimately fail to meet expectations.

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5 / 10.0
Oct 21, 2017

The world of The Solus Project is totally worth exploring thanks to an interesting story and great art direction. It's just not much fun to actually play.

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4.5 / 10.0
Sep 27, 2017

A flawed take on the survival adventure template, The Solus Project's subpar execution ultimately undermines the few moments of true enjoyment that it occasionally provides.

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4 / 10
Oct 2, 2017

The Solus Project is poor survival game that plays far better as a walking simulator. The lack of any guidance in controls and direction will leave you feeling clueless on how to proceed throughout. The environments are bland and barren, and although the weather and day/night cycle offer some positives, they're all ultimately overshadowed by the game's negatives. To top it all off a below par PlayStation VR option and a large number of bugs turn what could have been a good survival title into a disappointing one.

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Cubed3
Top Critic
3 / 10
Sep 23, 2017

Janky, ugly and unpolished is the best way to describe The Solus Project. It had a noble idea of combining the walking sim narrative game with survival simulation stats, and on paper this is a concept that definitely has appeal. It is too bad that this was executed so badly, and it can all be attributed to failing to get the fundamentals of control and playability just right. The simple act of moving in standard mode is an agonizing slog, and god help the poor soul who tries to contend with incomprehensible VR controls. This is great for anyone who loves to torture themselves.

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