Daydreamer had the potential to be a sleeper hit in the Summer of lacking game releases, sadly it falls short on the most important of game fundamentals. I wanted to love this game a lot more than I do, but it just misses all the important notes in its execution.
Daydreamer: Awakened Edition plays like an early 90s platformer but looks like it belongs in this console generation.
Ultimately, [the] pluses are minor and did little to make my experience better or Daydreamer worth playing
I’m not going to pretend that Daydreamer is a good game, because it isn’t. But then it’s also quite brilliant in its feverish commitment to tearing at the fabric of game design. I had a great time playing this, because it completely transcends the “so bad it’s good adage” to be a creative entity that is in a league so completely of its own that it almost feels unfair to give it a score at all.
Daydreamer is a solid action game set in a memorable yet disturbing world.
Whilst most indie games play upon the strong pixel nostalgia, Daydreamer sucks its ideas from one gaming generation ahead - the early 3D era - but fully reminding us why those games haven’t aged well and should be left in the rear-view mirror.
Daydreamer: Awakened Edition is a thrilling, albeit compressed sidescrolling venture. It’s good ideas don’t screw around and make a game that could have been written off as creepy and clumsy, so much more. It’s not perfect, but it’s a game we need in this otherwise disappointing summer lineup.