Top Critic Average
Developer: Studio Pixel
Publisher: AGM PLAYISM
Four years on, and Kero Blaster is just as engaging and rewarding as it was when Pixel first unleashed from within the Japanese indie scene. It doesn't just look like the classics that made the genre such a pillar of gaming three decades ago, it confidently recreates the deep mechanical prowess of Contra and its ilk, with just a sprinkling of modern persistent systems to make it more palatable to newcomers and replayable far beyond those first few hours of froggy firefights.
Kero Blaster does feel much smaller and less monumental than Daisuke’s previous game Cave Story, but is a well crafted title nonetheless. While there sometimes are a few control problems with the DualShock 4, and the game is too short, the nuance in the level design, story, and soundtrack make Kero Blaster worth playing for 2D platfomer and Pixel fans. Cave Story this is not, but Kero Blaster is crafted just as well, and proves how talented of a developer Daisuke “Pixel” Amaya is.
Kero Blaster - Trailer (English) by Studio Pixel