Ambition of the Slimes
Top Critic Average
All in all, Ambition of the Slimes is a lovable little game. It takes a classic concept — the grid-based strategy-RPG — and infuses it with a fun new conceit, by placing characters in the role of the lowly Slimes that would be experience-point fodder in any other RPG. Even better, it runs with that idea to deliver fun twists on the gameplay — like the 'Claim' command that lets you take over your enemies — that make the most of the theme. Add in a fun old-school presentation and a heap of personality, and Slimes is an easy recommendation for SRPG fans looking for quick, quirky fun.
Ambition Of The Slimes throws the classic turn-based RPG formula on its head, enabling you to use the underdog to capture human enemies and battle in an interesting, new way. The large variety of attacks, abilities, and techniques available to you make the battles truly exciting, but a very harsh level of difficulty across all game modes sadly results in a lot of frustration. If you enjoy your turn-based battle games, this one is most definitely an interesting option for you to consider – just make sure to be prepared for a very, very tough challenge.
Ambition of the Slimes could have been a more fun, dynamic and overall compelling strategy RPG were it not for its flaws and ill-conceived organization, which will result in very frustrating and repetitive combats and long moments of plain annoyance at how the game puts the player in combat with a very unforgiving system and difficult interaction.
Review in Portuguese | Read full review
Ambition of the Slimes is a decent game to play, but it does have some noticeable faults as well.
Looking past the aesthetic issues, Ambition of the Slimes provides a unique and fresh experience for strategy combat enthusiasts. Elements I thought would feel redundant actually added to the layers of complexity that made the game all that more interesting. One word of caution, if you have a particularly sensitive gag reflex you may want to close your eyes and cover your ears that first time your Slime finds its way into the throat of its opponent.
If nothing else there is genuinely nothing else quite like Ambition of the Slime, and the concept of actually leading weak, largely defenceless units into battle is such a clever way to flip the tactics RPG on its head that it's well worth looking into for fans of the genre, purely as a curiosity if nothing else.
This is naturally a comical game in tone, and while it’s not written particularly well, the nods to genre classics, from Dragon Quest to Final Fantasy and onwards, are a nice touch for long-term genre fans.
Ambition of the Slimes is a fun tactis/strategy/puzzle game with solid gameplay mechanics and an interesting premise that makes for a game that is easy to recommend on the Nintendo Switch. Its colorful presentation is very charming, and before you know it you'll have spent many hours playing the latest release from Flyhigh Works, making this one worth your time and money.
There really is a lot to like about Ambition of the Slimes, but the harsh difficulty and over dependence on grinding prevent it from standing out as a little tactical-RPG gem. There were too many times during the game where I felt like I came to a complete halt because of some brutal level, whilst the time spent replaying previous levels to improve myself felt like it could’ve been spent doing something a bit better. Still, there’s no denying Ambition of the Slimes has a lot of charm and there’s certainly fun to be had. It’s not the sort of game you can sit and put hours upon hours into in one go, but if you pick it up every now and then you’ll have a good time working out the best way to conquer each level. Add to that the low £4.99 price point and I’m sure that tactical-RPG fans will enjoy this quirky little title.
Ambition of the Slimes will successfully upend your view on what’s recognised as the weakest monster to have ever graced a video game. The twists that it makes on what we have come to expect from a turn-based RPG are clever and well considered, even if the game’s general design has as many quirks as the concept that it has been built around.