Project Highrise puts all its thought and care into function, but gives little consideration to form. Its inviting simplicity and initially fast pace do a good job setting you up for the many complex balancing acts that come with a more highly developed, late-game skyscraper. Throughout the early levels and into the more advanced stages, this fun, occasionally frustrating strategy game continues to offer plenty of reward for your time and effort, but lacks the character to make the spirit of the simulation as enticing as its systems.
People are going to like it, because it achieves what it sets out to do and because it can yet be mined for greater efficiency of construction and weirder or more specialist designs, but right now I’m not expecting the break-out mega-success of a Factorio or Rimworld. It just doesn’t have the flex. Not yet, anyway, but the slick, compulsive, ever so slightly bland Project Highrise is certainly a strong foundation for the community to take it somewhere weirder and wilder.
For the curious and the creative, brimming with replay value, and fairly priced, Project Highrise is the game that SimTower should’ve been.
At the end of the day, Project Highrise is an excellent skyscraper-management game that challenges the player with deep strategy and rewards them with gigantic, gorgeous looking buildings.
For fans of the genre or curious gamers, whether you’re playing through the games scenarios or in sandbox mode, this is one of the best management games to come out this year.
Project Highrise is the kind of game that grabs a hold of players and doesn’t let go.
Given an empty block and the freedom to do what you please, Project Highrise doesn't quite reach the heights of SimTower.
Project Highrise takes obvious inspiration from a cult classic, but struggles to build compelling mechanics around a proven concept. Constructing a tower still offers its own simple pleasure, but there’s not enough depth here to keep you building a skyline’s worth of high-rises.