Siegecraft Commander Reviews

Siegecraft Commander is ranked in the 8th percentile of games scored on OpenCritic.
8 / 10.0
Feb 13, 2017

I have really enjoyed Siegecraft Commander, the learning curve is not too steep so it would be great for casual player.

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6 / 10.0
Jan 22, 2017

Although there are some great moments and uniqueness to Siegecraft Commander, it isn't without a few weaknesses.

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6.5 / 10.0
Jan 24, 2017

There were some interesting ideas in Siegecraft Commander and while it can be fun, most times it becomes a tedious never ending tug of war.

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6.8 / 10.0
Jan 30, 2017

I wanted to enjoy Siegecraft Commander a lot more than I did, but the issues with the gameplay were too much to completely overlook. Between having to struggle with the analog stick and worry about every other incline while simultaneously concerning myself with the number of troops coming at you could be the difference between either restarting the level or taking a break before trying it again with a calmer demeanor.

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8 / 10.0
Jan 16, 2017

For launch though, Siegecraft Commander rushes out the gates with a healthy amount of content that should satisfy you strategy and Worms-loving junkies for months to come, especially with that glorious Cross-Platform multiplayer! I can't wait to see what Siegecraft Commander has in store for the near future, and will be monitoring it's progress closely.

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5.5 / 10.0
Jan 16, 2017

"I can see die-hard RTS fans enjoying Siegecraft Commander. I just don't expect it to make any gamer a fan of the genre. The story for both campaigns is interesting but it won't take anyone on a wondrous journey of entertainment. It's unfortunate that the gameplay may be even worse in that regard. The idea that everything you craft is connected is a cool idea but it falls flat due to inconsistent spawning methods, low structural health, and longer than needed respawn times. Nothing good can come out of the difficulty of a game stemming from mechanics rather than the enemies themselves. With a few improvements the title can be something noteworthy but at the moment it's something I can't recommend wholeheartedly."

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Jan 18, 2017

So, Siegecraft Commander. What’s the overall verdict? Well, I absolutely adore the crisp, comedic visuals and I even find the storytelling pretty humorous. The gameplay itself is testing (in a good way), and the overall concept is well thought out. The problem is, that damn control scheme really does take some getting used to – and that’s even after switching away from the horrid slingshot method. Many may just find that the overall repetitive nature that accompanies any game of this type a bit too much to bear, but as a real-time strategic offering, it just about delivers the goods, especially if you can manage to coerce some friends into joining you for the online multiplayer modes.

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