Trove
Top Critic Average
Critics Recommend
Critic Reviews for Trove
Played in long sessions, Trove can quickly grow mind-numbingly dull and repetitive, and its performance issues can sometimes be a pain. But played in short sessions, it's a decently fun way to pass the time, either by building structures, battling bad guys, or experimenting with new classes.
Trove generally mixes elements of Minecraft and traditional MMOGs well, but it grows tedious in the late game.
Trove still doesn't have nearly as much structure as you'd expect from an MMO. The complete absence of story and story-based quests means that only players who really dig mining and building will get much long-term value from this one. Leaving out the story and story quests is a big missed opportunity to capitalize on what makes MMOs so special.
the core mechanics are identical from world to world. Navigate, murder, collect the loot.
Great in short bursts, maybe an hour, as you can have fun and make a little progress, complete a challenge, and see your experience progress. Maybe two at a push to run some Shadow Tower, or work on the Club World. But those meaty, satisfying online experiences need a heavyweight MMO to deliver them and, for all its colourful charm, Trove just isn't it.
Trove is an MMORPG that isn't worth anyone's time, let alone their money
I think Trove is a solid game for kids, as well as up and coming MMO players. It's a game that is a wonderful upgrade from the Minecraft world, but pushes players a bit further with gaming concepts and design that most of us have experienced for a good portion of our gaming lives. I'm sure that it will keep growing as a game and hopefully, audience willing, garnish new add-ons and design that push it into a more rewarding experience that will legitimize it as a go-to MMORPG for a wider audience.
While I enjoy the slower, peaceful tracks for grinding, there is quite a bit of similarity between many of them, which can make the overall soundtrack feel repetitive. Additionally, the constant 'thud' sound effect from striking enemies is enough to drive anyone mad. I recommend turning the music up and the SFX down, unless you happen to be streaming your own music in the background.