Anoxemia is an interesting adventure with a very personal look but with an irregular rhythm and a very hard control system that makes the experiencia even harder to be enjoyed.
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In the end, Anoxemia is a decent game with a really bad mechanic. Or rather, missing a big mechanic. A checkpoint here or there wouldn't break the game, but at the same time, it would have made that game pretty short. I see why they did it, but that doesn't stop the game from getting frustrating quick due to both restarting levels as well as not being able to actually control the one thing that can die and force me to start over. It's a budget title, but even then, I would suggest either a price drop or an avoidance altogether.
Anoxemia has a wonderful sense of tension and a dark atmosphere with an interesting enough plot highlighting Dr Bailey's isolation and possible decent into madness, but it begins to lose its charm as you progress.
Anoxemia’s intended atmosphere is one of horror, yet I mostly felt annoyed.
From encouraging beginnings, Anoxemia only continues to deteriorate minute by minute. Strong controls only become weaker and the gameplay only matches this decline. It feels as if every effort was made to curtail the early embrace of exploration and discovery. Even the resource management becomes an uncomfortable routine. The early signs of promise show a studio that had genuine ideas of capturing the mirk beneath the seas, but ultimately there just isn't enough to stop Anoxemia from being dragged to the depths below.
A curious premise with some initially interesting puzzling ideas, but ultimately a messy, clunky and frustrating experience.