The mix of roguelike modes lets you play at different paces, but once I had my one incredible run to victory, I felt like I'd seen everything the game had to offer
Each gun has a niche that you can change your play style to suit.
Cryptark is a roguelike shooter which provides a challenging and funny experience. All the stages of the game are randomly generated: if you're looking for a relaxing adventure, it would be better to stay away from it.
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Cryptark is unforgiving and merciless in its approach to balancing roguelike elements with a deeper sense of exploration and survival. It may not be to everyone's tastes, but anyone looking to salvage a lengthy dungeon-crawler in space that is heavy on action and challenge will find plenty to love here. And scream about, when a perfect run is cocked up by the ship teleporting in a few heavy reinforcements right on top of you.
Overall Cryptark is a great, albeit limited, fast paced experience. While it could have benefited from having a greater narrative scope and dialog between the characters, the action and replayability will be more than enough to keep you going for a long time.
Overall, while I enjoyed aspects of Cryptark, the unbalanced nature of the game and perplexing difficulty spikes made it a unfortunately frustrating experience. Though I did spend a couple hours with the game, I was unable to beat Campaign mode once, and had zero chance in Rogue mode. While I admire Alientrap Games for their art and sound design, the gameplay needs much more balancing before I can recommend it to any other than the most hardcore of fans, at least without massive future updates. Here’s hoping Alientrap learns some lessons from Cryptark and manages to make a more enjoyable and approachable roguelike game in the future.
A superb roguelike with a somewhat unique style and feel for it, recommended for the slightly more tactically-minded minded players compared to the likes of Spelunky and Rogue Legacy.