League of War: VR Arena
Top Critic Average
League of War: VR Arena Trailers
League of War: VR Arena Launch Trailer ESRB
League of War: VR Arena Launch Trailer PEGI
League of War: VR Arena Announcement Trailer
League of War: VR Arena Screenshots
Critic Reviews for League of War: VR Arena
League of War: VR Arena isn't a badly made game – it's well presented and looks pleasing enough in VR – but it's very, very, limited. Play the game for twenty minutes and you will have seen almost everything. There is almost no strategy and half the time you can win by picking units up as fast as they are produced and throwing them onto the battlefield. Porting the simple mechanics of a mobile game to consoles rarely works, even if you add a nice shiny VR element. A missed opportunity.
League of War: VR Arena does exactly what it says on the tin. It provides you with a basic strategy experience that remains fun for a few hours, but as you realise that the game won't be introducing any sort of innovation or new mechanics to mess around with, repetition sets in fast.
VR experiences don't need to be complex or lengthy, but the depth of League of War: VR Arena is virtually non-existent. It tries to espouse a sense of strategy, but the execution is so simplistic that it becomes all too easy to win (or sometimes lose) completely by accident by spamming the field with units. League of War is literally just a game of spawning units onto a bland tabletop battlefield. It's designed well and the VR works, but more than a year on from the PSVR launch, a game needs to do something more than simply work to impress as a virtual reality experience.
League of War: VR Arena isn't a bad game, so much as it is underbaked. With a lack of diversity in modes or gameplay, the VR game takes interesting core gameplay and seemingly squanders it on a throwaway campaign. With plenty of exciting and fully-fleshed out VR experiences, I'd only recommend League of War: VR Arena to people looking to round out their PlayStation VR library with a tabletop component. And at the $30 price tag, I don't think I could reasonably recommend it to anyone.
My conclusion on the game is that despite the bugs and issues mentioned above, when everything comes together, it plays fairly well and is enjoyable for the first few hours or so. The title gets dry real quick, however, unless you have other people to play with. Points for improvement would be the inclusion of a tutorial at the start and maybe adding a new game mode or two to keep things interesting. The team at MunkyFun has said it is looking into bringing online play into League of War: VR Arena, so you know they are indeed listening to their player base!
Anyone who enjoyed League of War: Mercenaries will likely appreciate League of War: VR Arena since they have the same DNA. The audience that enjoys the kind of VR experience that involves mostly sitting back and watching things happen will probably want this. Fans of the RTS genre won't find much to enjoy here, which is a shame because the idea of a deep VR strategy game with an overhead view is a fertile concept that is worth exploring. With so little involvement for the strategy and the chaotic nature of the wars, this is a very hard title to recommend. Like head-cheese, League of War: VR Arena is definitely an acquired taste.