Ken Follett's The Pillars of the Earth - Book Two Reviews
The story's fast pace takes away some weight from the big events in the story, but Book 2 still delivers an engrossing experience.
All in all, anticipation is high for Book Three. Ken Follett's The Pillars of the Earth: Book Two is a superbly made point-and-click adventure that finds smart ways to advance the story, and makes the player feel good for having spent time with it. While larger maps are irritating to navigate, there's so much to love about this experience that it's hard to really care. Thankfully, with the added replay value, you can start the series and finish it a couple times in anticipation for the final book, and it should hold up just fine.
The Pillars of the Earth's Second Book - Sowing the Wind will left you waiting for the conclusion of the story and watching how your decisions carry on.
The Pillars of the Earth: Book Two – Sowing the Wind has exciting twists and turns, and it showcases great character development for some protagonists. However, it stumbles when it comes to pacing and the overall gameplay concept. This episode's engaging and interactive story has us hoping that everything is leading up to a promising finale.
Book Two focuses on the consequences of our actions from Book One. Disobedience has its own price. This time our main focus is Aliena and Jack as they stand against new Earl of Shiring who wants revenge and the Bishop who wants a cathedral of his own. The game is a must play. The book is a must read.
Review in Polish | Read full review
Overall Sowing the Wind continues an interesting story as well as it can: By smoothing down rough edges and not bringing new issues to the table. Much like volume one you’re in for the long haul. But if you have made it this far that won’t put you off.
The Pillars of the Earth Book Two carries on the great work established by the previous episode, providing a beautifully written narrative, interesting characters and meaningful player choice against the backdrop of some of the most sumptuous locations ever depicted in an adventure game. If you haven't already, now is the time to stop sleeping on The Pillars of the Earth.
The second book of The Pillars of the Earth brings a fast pace to the story and shows that, not only the construction of the cathedral is growing, but so are the dangers lurking around the characters. Decisions made by the player may change some story plots when compared to the original book, even taking unexpected directions. The game itself also changes important parts of the story, with absences and superficial treatment to some themes that may not please fans of the book.
Review in Portuguese | Read full review
Ken Follett's The Pillars of the Earth: Book Two is more of the same as found in Book One, with the same beautifully drawn characters and locations. The voice acting continues to drive the emotional beats of the story, as Daedalic continues to sprawl through the huge novel and bring it down to a manageable and still enjoyable visual novel. While glitches, bugs, and some annoying open world areas ruin the flow of an otherwise intriguing story, this does well to set up what promises to be a satisfying Book Three, as all the character arcs and story threads get tied up in a satisfying conclusion.
Anyone who enjoyed Ken Follett's Pillars of Earth: Book One is going to enjoy Book Two.