Claybook Reviews
Claybook offers an enjoyable, lighthearted atmosphere, but the game's environmental puzzles fail to stay interesting or satisfying for long.
Claybook is a great pick-up-and-play game for the Switch that young players will enjoy. It’s also good for anyone that just wants a relaxing puzzle experience to unwind with.
Just like kids playing with plasticine, Claybook is good-hearted and full of creativity, but has more than often hazardous results. In other words, while the concept looks good, it's not well modeled enough concerning gameplay and ergonomics.
Review in French | Read full review
Claybook is admittedly ambitious. It's also quite a nice looking and unique game, with commendable user features. Yet it struggled to command my attention, lacking elements to maintain interest beyond a few minutes at a time. The community creations do help here to an extent, but the overall experience needs to be tightened, and perhaps reigned in a bit.
Claybook provides a soothing sandbox experience that is only hampered by the lack of variety in premade levels currently on offer by the community.
Claybook puts the players into a world of clay creation and imagination to solve puzzles while getting your hands dirty. Its vibrant, whimsical colors and designs evoke a child-like wonder for creation over the course of its twenty levels, but it falls short by gating content behind an ambiguous rating system.
Claybook is a game that could’ve easily built upon its foundation (like actual clay) with a little bit of better programming and the inclusion of more options. As it stands, the potential is there to be a truly great game, but it’s not quite strong enough to get there. Not yet, anyway.
All in all, Claybook has its faults, but there’s a lot to love that makes any blemishes worth tolerating.
It's not groundbreaking and it's fairly short. But it has a lot of potential, and I hope it continues to be supported. The online works well, despite being a bit basic, but the editor is pretty robust if you can get past the learning curve.
Developer Second Order have come up with something that's really impressive for an in-house developed technology for the physics handling of the clay. This game might feel more like an extended tech demo to some, but for a couple of bucks, it'll be worth playing. And hopefully, the future will give us a more complete game that makes use of that technology, which could surely provide a whole lot of fun.
Claybook deserves a lot of credit for being as unique and enjoyable as it is.
As you play, controlling your glob of clay that can typically take the shape of a small variety of geometric shapes, your only real abilities are tied to the shoulder triggers...
Claybook is a game that looks beautiful and plays well. It’s just a shame that once you scrape the clay off the surface, it’s a short experience with somewhat repetitive tasks.
Claybook is a great puzzle game for all younger players and is a great source of easy completion for all the achievement hunters. Otherwise? Not that good of a game.
Review in Polish | Read full review
GOOD - Claybook lives up to the creative freedom that it promises, but lacks some polish that it really needed. The creative mode goes above and beyond what you expect from it, with the well-needed community feature. However, the mixed visual quality, lack of music variety, and other small issues should be well noted before you delve into its artistic world.
Claybook is a racing game, a physics platformer, and a resource management game at different points, existing as a kind of playground for numerous different experiences of wildly varying quality, but all of this evens out into a “jack of all trades, master of none” type of game that’s surprisingly easy to walk away from.
Overall, Claybook‘s presentation isn’t bad, it’s just completely ordinary. Which is a brand that Claybook never really elevates itself above