NAIRI: Tower of Shirin
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NAIRI: Tower of Shirin Media
Critic Reviews for NAIRI: Tower of Shirin
Nairi: Tower of Shirin is a witty, cute, and quirky point-and-click adventure. Silly and slightly morbid, Nairi shines with unique characters, hand-drawn artwork, and challenging but fair puzzles. It is held back slightly by some confusing navigation, a few bugs, and the inability to save your progress, but this charming little gem is a must-play for fans of the genre.
There's a good chance you've probably never heard of NAIRI: Tower of Shirin, but that doesn't mean this hidden gem should pass you buy. Sure, it doesn't have the pedigree of a Double Fine game or the licence exposure of something from TellTale's back catalogue, but it still offers up a safe and engaging world full of quirky characters, challenging puzzles and all the screen-tapping backgrounds you could ask for. It's no great reimagining of the genre, but it's still a curio worth playing nonetheless.
Nairi: Tower of Shirin contributes to the growing number of point and click games on the Nintendo Switch catalogue and does it with an experience that is very accessible, with an interesting and eye-catching art style, a very involving plot and a fluid control system. Its difficulty level and overall lifespan put this work on the simpler side of the spectrum making this opus more recommended to broader segments of the audience.
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NAIRI: Tower of Shirin is a gorgeous and entertaining puzzle adventure with charming characters. It lasted me, a puzzle novice, 8-10 hours, but mileage will vary. If you can forgive the awful cliffhanger ending, this is a game worth buying. But wait a couple weeks so the developer can fix the serious game-stopping bugs!
NAIRI: Tower of Shirin is solid, but it lacks that certain something that dialogue-heavy games need. That said there is a charm with the characters and presentation, music especially. Fans of visual novels with puzzles might want to look into it further. Just beware of certain things – backtracking, the duration, pacing issues, potential puzzle frustration, and an unsatisfying story arc – when deciding if it's worth the reasonable ten dollar cost.