An interesting, quirky puzzle game that fails to thrill despite its uniqueness
'Underground' manages to overcome its niche edutainment roots with a taxing and unique puzzler, in spite of fairly clunky controls and a difficult camera.
Given that Underground is half game and half educational tool, it's impressive that the developer has made it so appealing to the general public. Challenging gameplay, unique controls and a surprisingly engaging storyline all held together with a glue of unadulterated charm makes this game a real joy to play. It's got a few potential bugs to consider at launch, but they aren't particularly detrimental to the overall experience. Underground is a roller coaster of a puzzle game that manages to bring something truly original to the Wii U eShop.
Looking at Underground without knowing anything about its basic concept will probably leave you unimpressed. It does not have great graphics or a great story, but Grendel Games came up with a very cool idea in matters of controls and puzzle game mechanics, hoping that Underground can develop into something bigger than a simple eShop release on Wii U.
I had a surprisingly fun time with Underground. The title oozes intrigue and brings a unique control setup to the Wii U eShop. Some minor setbacks detract from the experience, but the interesting gameplay and controls triumph over the issues. After you learn the controls, this is a puzzle game worth spending some serious time with on your Wii U.
Underground is a fascinating little title, which can be entertaining for both fans of puzzle games and surgeons in training. Despite some technical hiccups, the game provides enough hours of original and fun gameplay. I can't speak to how good exactly Underground is for medical training, but as a game it is a pretty neat puzzle title. If you're searching for something different to play, Underground has plenty of creativity.
Considering Underground was developed originally as a simulator and will hopefully assist in the development of surgical skills, it's great to see it works well as a standalone game, too. This type of tangential learning, using games as teaching tools, is amazing, and it's fantastic to see it being used here. There are a million places this sort of idea could succeed; hopefully it will be used a lot more in the future.