Top Critic Average
Developer: Pixel Maniacs
Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same color. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.
If all of this sounds like your brain can handle it, congratulations! You’re the perfect candidate for our test chambers!
That being said, welcome and good luck!
ChromaGun PSVR: Preview of Main Menu in VR
ChromaGun VR doesn't do much to improve on 2015's puzzle shooter, and the game takes a hit both visually and in performance in its attempt. The mechanics work fine, but bland repetition of puzzle elements only hit a few primary colors rather than the rainbow of features to keep this an engaging experience all the way through. If you haven't played ChromaGun yet, this may be the way to experience it, but otherwise, you're fine with sticking to the original version.
ChromaGun is fun, very immersive and tactile, especially when using the Aim controller. The tracking is great and puzzle design is creative. Despite the sound design getting repetitive and the plain aesthetic wearing thin, overall I enjoyed my time with this neat little puzzler.
ChromaGun VR feels like the form the game should have launched in from the start. The campaign is only a handful of hours, which is about the same amount of time most people can handle VR in its current state. The Aim Controller works quite well in this (mostly) non-violent puzzle shooter, even if lefties have to adapt to the control scheme. Still, an undo function could've saved players from some frustration when they either misfire or accidentally use the wrong color. ChromaGun VR is a funny, occasionally challenging first-person puzzler, and one that is enhanced in VR.