Earth Defense Force: Iron Rain Reviews
Earth Defense Force: Iron Rain continues the EDF tradition and lets you have fun blasting away thousands of alien monsters. Everyone might have their nitpicks, like repetition stemming from failing missions, but Yuke’s did just enough to advance the series. I hope that they have another chance with the franchise in the future.
One of the best and worst things about Earth Defense Force: Iron Rain is that it continues to use a tried and true formula, only changing a few necessary elements, and adding in a few minor ones to make itself really stand out from the rest. While it sounds as shameful as it could be, it isn’t, and it’s a welcome change in a series that had begun to grow stagnant over the past few releases.
As fun as it can be on occasion, Earth Defense Force: Iron Rain is too flawed for me to fully enjoy. The heaps of technical issues and unbalanced and repetitive missions, combined with a fairly dysfunctional online mode, make Iron Rain an unfortunately bland mess.
It is still very much good old fashioned EDF fun and its refined fun at that. However, being punished for using your hard earned and awesome gadgets by deducting money from your mission rewards is purely anti-fun and the complete disconnect of the on-screen action in multiplayer is unacceptable and disappointing.
The way Yuke’s works with a series as peculiar and unchangeable as Earth Defense Force ends with a positive balance: different and with a unique personality, Iron Rain preserves the spirit of the originals.
Review in Spanish | Read full review
With a new coat of paint and a shift in mechanics, Earth Defence Force: Iron Rain sets itself above previous EDF games. There have been some major changes within this title, such as the customisations, abilities, unit types, pick-ups, and loadouts, but once you get used to them, it feels like this way is much better than the old way. The visuals have not only had a coat of paint, but they’ve had an undercoat and at least three layers placed on top to make them look great during gameplay. The addition of subtitles made me happier than you can imagine as more people can now enjoy the story, even if it does get a little generic if you’ve played all the previous games.
Earth Defense Force: Iron Rain plays around with the concepts players have gotten used to with previous EDFs. Classes are open, and the new Prowl Rider offers a new flavor of play that hasn't been seen in the franchise before. Weapons are open, giving more player freedom in terms of character loadouts. But Iron Rain loses some things from the main series, notably the huge swarms of enemies in favor of larger, more meaningful enemies. It's a fine entry in the EDF franchise, but it doesn't step far beyond its predecessors sadly.
Earth Defense Force: Iron Rain shakes up the series at its core, and still manages to be a decidedly great EDF game. Character creation and the PA-Gear fit right in and offer a newfound sense of personalization and freedom, while the grim presentation and heightened difficulty will keep you engaged throughout. It's a real gem.
I personally think Earth Defense Force: Iron rain is pretty good, maybe not so much my style of gaming as I didn’t feel the “nag” of wanting to go back and play it more like I usually would with many other games, the storyline is nice but I also think if I were to play the previous games I would understand the game and enjoy it more! I am going to give this game the thumb culture silver award as it did open my eyes to a whole new genre of gameplay, I just didn’t have the ” I NEED TO PLAY NOW” feeling towards it.