Earth Defense Force: Iron Rain
As flawed and as fun as ever, Iron Rain doesn't dull the core pleasure of EDF, but doesn't manage much more either.
A more grounded approach and a fresh coat of paint fail to address the series' inherent flaws, as the cheesy charm of fighting giant insects is lost in the process.
Iron Rain provides plenty of content, but Yuke's EDF debut doesn't change much
Earth Defense Force: Iron Rain makes a few much-needed tweaks to the old formula, but it's still just another bug hunt.
Earth Defense Force: Iron Rain plays around with the concepts players have gotten used to with previous EDFs. Classes are open, and the new Prowl Rider offers a new flavor of play that hasn't been seen in the franchise before. Weapons are open, giving more player freedom in terms of character loadouts. But Iron Rain loses some things from the main series, notably the huge swarms of enemies in favor of larger, more meaningful enemies. It's a fine entry in the EDF franchise, but it doesn't step far beyond its predecessors sadly.
Everything about it makes sense, and it’s a better game at the end of the day due to the added polish. However, it’s not nearly good enough to get recommended with the games it’s now competing with and has lost much of its original appeal along the way.
And that's pretty much it. Despite the marketing of a more "serious" tone this is still very much EDF - a bug-shooting Dynasty Warriors-esque hack and slash at heart. Given that it's a standalone game you can also just jump right in (not that you'd need to keep up with EDF lore regardless).
EDF: Iron Rain is big, it's dumb and it's also a ton of fun thanks to fantastic split-screen and online multiplayer. Pack your biggest auto-cannon, switch your brain off and you'll be chanting 'EDF! EDF! EDF!' in no time.
Iron Rain is a solid shooter and reminiscent of what made the mainline games so much fun. However, I think some of the backend changes don’t really work and the visual and aural impact of the weapons feel diminished.