It isn't perfect, but Zombotron ends up being a darn good tactical shooting title.
I had a lot of fun with Zombotron; it's accessible enough to jump in and have a blast right away whilst deep enough to allow for some progression and variety to keep things from growing stale. While some of the later levels are tough and overload the segments with far too many enemies, for the most part Zombotron manages to nail its premise with precision. When it comes to the saturated Indie game market, Zombotron has a lot going for it and given it's cheap price on Steam right now, it's well worth checking out.
Zombotron is interesting and noteworthy, but the repetition makes the game tiring. For those that don't have the patience to repeat the same level, again and again, the alternative is to get good or get out.
Review in Portuguese | Read full review
[T]he moment-to-moment gameplay is actually remarkably solid when everything is working as expected, and the underlying brilliance of the gameplay systems and their numerous tactical possibilities shines through even when it isn’t. With some rebalancing, quality of life improvements, and bug fixes, Zombotron could be quite the special game.
In my time playing Zombotron I experienced some really high ups, but also very annoying downs. I really love the aesthetic this game is going for and I think the gameplay is really fun once you give it time and become acclimated to it. The first run through the spaceship is really fun. I enjoyed getting more comfortable with the weapons I had and progressing through the rooms filled with a combination of aliens and zombies was a blast. Once I hit that first boss though, I instantly stopped having fun with the game and it honestly went downhill from there. The experience with the bosses really soured any goodwill I had towards this game. Without them, it’s not bad. I just cannot overlook how aggravating the experience with them is.