Argonus and the Gods of Stone
Top Critic Average
Whether you’re eager to play at launch or find this chronicling many moons later, Argonus and the Gods of Stone will satisfy a very specific strand of adventurers.
Argonus and the Gods of Stone is an ambitious game that recreates a world that is rich with lore and beauty. Playing a game that is narratively driven and offers a different style of gameplay is refreshing and necessary in a world where sequels and copycats are too frequent. The story and musical score are top notch as it helps set the mood for a game that you're a part of. The performance and the way you interact with objects in the world are the biggest dilemmas to overcome in this title.
The game can feel laborious at times with the hunt for items having no direction but the games music and relaxed nature made this a great experience for the explorers.
Argonus represents the limits of where you can take one genre without treading suspiciously into the next. It tells a fantastic story, accompanied by equally fantastic sound effects, music, and art.
Fans of adventure will find Argonus and the Gods of Stone to be too light on content; both when it comes to its plot, but mostly in regards to its almost non-existent puzzles. Fans of mythology, and especially Greek legends, will surely enjoy some bits of this small journey, but in the end, this is nothing more than an okay-ish (and empty) theme park with a Greek mythology setting.
Argonus and the gods of stone is Zojoi Games' first foray into 3D game development, making it graphically quite upgradeable. Like a complex giant puzzle, the entire island has corners to explore and interact with. The game is rounded off by a film dubbing, never better, and a standard duration that manages to satisfy without tiring.
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Although it has an intriguing story that feels like a Greek mythology greatest hits collection, Argonus and the Gods of Stone impresses with a fresh setting and the transposition of the puzzle-adventure genre into the world of ancient gods and heroic characters.
Unable to throw me off any high ledges or lay down to be consumed by Harpies was frustrating. Walking around looking for items in unusual places was frustrating. Not having the ability to have true freedom of movement was frustrating. The narrator was frustrating. Most of all though, the fact that there was no actual game was the most frustrating thing. Argonus and the Gods of Stone looked like it had so much potential, but it’s just a jumbled up scavenger hunt with no logic. I wanted a Monet and I got a Pollock. There is paint, it’s on the canvas, but it’s simply a mess. I was hoping for better. It wasn’t so many gods of stone, but a game of stone. Based on all of this I award Argonus and the Gods of Stone a Thumb Culture Bronze award.
While the hunt for items might be a bit much for some, those that persevere will be treated with a wonderful tale that the developers say is inspired by 60s and 70s fantasy films!
When the Argonauts’ ship, the Argo, is wrecked after an encounter with sirens, Argonus is saved by Athena and tasked with opposing a mysterious threat that’s turned his shipmates to stone. In the process, he encounters numerous gods and goddesses who require something of him and are often willing to grant something in return. This makes Argonus and the Gods of Stone a fantastic stroll through Greek mythology. However, the pacing becomes questionable toward the end, and the ending is so deeply unsatisfying that it feels like a large chunk of the story at the end is simply missing.