Down to Hell Reviews
Down To Hell has all the blood, gore, and screaming metal you could want, it's just missing that little thing called fun.
A poor offering from Red Dev leaves us with a game almost impossible to recommend
Down to Hell is in a category all its own of cheap indies worth skipping.
Good backgrounds and a strong soundtrack aren't enough to justify a game that feels like you've played it before. The combat offers little and feels lethargic so, unfortunately, there is very little reason to drop into Hell on this occasion.
In recent history, we've seen a lot of indie games launch with hardcore combat with musical soundtracks that could be considered a good album. Down to Hell looks to create that same feeling but forgot to make a quality game in the process. The number of glitches and bugs are by far too many to ignore. They impact the game to the point where it's unplayable and not worth the frustration.
Banish it back to whatever forgotten abyss it crawled out of, presumably one filled with lots of framerate drops and accompanied by a terrible metal soundtrack at all times.
There's barely anything salvageable in Down to Hell. The backgrounds look nice enough, and the music is decent if you aren't too picky about your metal. Everything else is a cautionary example of the kinds of sins that game developers should avoid. Even if you were to find the title for less than $1, there are a plethora of similar games on the Switch that do a much better job, so there's no reason to look in the direction of Down to Hell.
Down to Hell isn't a terrible game yet it simply doesn't offer anything that hasn't been done better countless times before.
Are elements like artistic flair, heavy metal bombast, and solid narration enough to buoy humdrum gameplay and somewhat clunky mechanics? That's unfortunately a question to struggle with while playing Down to Hell...
Down to Hell is one of those games that are born from the inspiration of the Dark Souls franchise. It takes as its premise the atmosphere and the combat, and manages to do it quite well in the first, but a not very refined control does not allow it to do equally well in the second. This is not the only problem, and we will see details that could be better, although in the end we will continue to have a moderately enjoyable adventure if we are not too demanding.
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