Top Critic Average
Rune II lacks the imagination, experimentation and fleshed out mechanics that would have made stomping through the Viking end times a fun experience.
The bland monotony of Rune II removes the majority of fun from an otherwise exciting premise. There is a slim chance that problems can be fixed and more can be added, but don't hold your breath.
Very bad farewell from Human Head Studios and massive disappointment for Rune fans.
Review in Slovak | Read full review
Rune 2 is an impressive game that has a lot to offer casual and RPG fans. With its simplistic inventory and crafting system, it's easy for players to grasp. It often feels like a bunch of stories and ideas packed together to attempt to make a cohesive story. Along with the bugs and glitches, it was hard to get a consistent feeling of where the game wanted to go. Maybe with a few updates the game will offer a more consistent experience.
19 years in the making, Rune II comes as a massive disappointment to fans of the original.
RUNE II lacks the wow factor to be a serious contender in most Game of the Year lists, but that does not mean it should be overlooked. The game is solid and dependable, its faults never quite enough to sink it. Moreover, Human Head should be celebrated for daring to take a different approach to its open world. Where many games try to drive engagement through more quests, more distractions, more collectibles, more everything, RUNE II pares that drive back to its bare essentials. The result is a game that successfully walks the tightrope between appealing to the linearity-loving traditionalists, fans of sprawling RPGS, and the adherents of Minecraft’s make-your-own-adventure style of play.