Fort Triumph is not bad strategy at all. It is only pretending to have more to offer then it actually has. Using your surroundings and combination of XCOM and HOMM is an interesting concept, but it is being dragged down by homogeneity of characters and unbalanced difficulty.
Review in Czech | Read full review
Fort Triumph delivers challenging gameplay, witty dialogue and a unique twist on the genre to deliver a highly enjoyable experience!
Overall, I had a great time playing Fort Triumph and will continue to play more and more in the future. I would highly recommend it to everyone either looking for an entry into the world of turn-based tactics, to even the most battle-worn veterans looking for the new title to sink their claws into.
sometimes you don’t want something complicated that makes your head hurt from all of the tactical and strategic possibilities. As awesome as XCOM 2 is, it’s hardly a relaxing game to play. Fort Triumph however, takes great joy in being a straightforward game where you can zone out a little, enjoy the bright colours and engage your brain just enough to stop you becoming a complete and total couch vegetable.
Fort Triumph is a brilliantly crafted genre blend.
Fort Triumph is a solid game and the physics-based combat is truly a blast, just don’t expect to get the same mileage from it like you would from the games that inspired it. It is a much lighter product but by no means a bad one.
Fort Triumph is a miserable, uninteresting slog until you manage to level up a team of characters, which makes one wonder why their deaths are even an option in the first place. I can’t help but wonder how the devs squandered their time in early access. Why did it take so long to release something so rough?