Signs of the Sojourner Reviews
Signs of the Sojourner has an excellent premise, an incredible soundtrack, and solid writing, but this jars with an often punishing and frustrating difficulty. All signs point towards this being a light-hearted narrative Indie, but the balance undermines that core identity, making it a struggle to fully enjoy.
I have, to borrow a metaphor, a lot of Fatigue cards in my deck some days.
With a novel concept and brilliantly thought out execution, Signs of the Sojourner has all the makings of gaming’s next indie darling.
Signs of the Sojourner is a very good amalgamation of Deck-buildings, Rogue-likes, Visual Novels and even Tetris and the Whole thing works beautifully. It really forces you to make hard decisions about how you move your story forward and to understand the whole thing, you need maybe a dozen of playthroughs.
Review in Persian | Read full review
Had Signs of the Sojourner allowed the player to fail without having the door slammed in their face, it would be easier to forgive some of the flatness present in its card system or the brevity of its script. But by framing conversations as games to be won without anticipating how often they’d be lost, huge chunks of the game become sequences of frustrating nonsequiturs.
Signs of the Sojourner by Echo Night Games has my definite seal of approval to those looking for a fresh deckbuilding game. At the end of my first playthrough, it felt like I only scratched at the surface of the game. With multiple endings and a variety of decks to try out, this is a title I’m looking forward to diving into once again.
There’s a lot to love here, but I don’t think the main mechanic works very well. Which is sad, because I wish it did. I want to love it, but ultimately I just found it frustrating, and watching the credits roll felt like a compromise. So be fairly warned before giving it a shot.
Signs of the Sojourner turns deck-building into a chance at growth.