Rising Lords Reviews
These faults, combined with imprecise touchscreen input and frustratingly implemented cursor controls for the Switch port, undo any goodwill the charming, medieval-manuscript-inspired visuals or Renaissance faire-esque music might have imparted. The map editor offers some fun tweaks to the core gameplay but can't save the game from its design flaws and interminable lag. It's a shame, but in its launch state, Rising Lords simply isn't worth picking up.
I generally like deck-building, turn-based strategy games, but I had a hard time really getting into Rising Lords. It isn't bad-with special nods to the visuals and overall playing time-but the clunky controls and overly busy mechanics prevent it from being all it could be.
Rising Lords is dedicated to fans of turn-based strategy with a historical element who don’t want to deal with unnecessary complexity. The game’s focus is on the economy and, specifically, the peasant-powered food supply. Small events can have big consequences and it is never easy to always give people full rations.
The core of Rising Lords shows huge potential. With a better campaign, fewer technical hitches, and deeper combat options, it could be something special.
Rising Lords is a standout strategy game that effortlessly captures the essence of medieval feudalism. Though some first-timers may find it a bit too hard as it doesn’t hand hold the tutorial alone may not be enough for some. The captivating visuals, intricate gameplay mechanics, and compelling political diplomacy make for a rich and immersive experience. They say fortune favours the bold, and in Rising Lords, your fate as a feudal lord lies in your hands. Will you rise to the challenge and conquer this medieval world?
Though its board game-esque aesthetic has some appeal, interface issues and uninspired play make it struggle
Overall, I believe that Rising Lords has potential with some creative features. But the poor execution of these features makes the game a chore to play. Hopefully, Argonwood can fix a large amount of the issues this game faces to create a much more user-friendly game by the time of its release.