Life Is Strange: Double Exposure Sales Were A "Large Loss" For Square Enix

Life Is Strange: Double Exposure Sales Were A "Large Loss" For Square Enix

From TheGamer (Written by George Foster) on | OpenCritic

Square Enix's latest financial report has revealed that Life is Strange: Double Exposure was a "large loss" for the company, making a sequel look unlikely.

When Life is Strange: Double Exposure was first revealed as the long-awaited return of Max Caufield, it seemed like it'd be a slam dunk for fans of the series. Sure, there were questions about how it would handle the first game's big choice, but bringing back the heroine that started Life is Strange in the first place seemed like a surefire bet.

Less mechanical and more emotional, Life is Strange's framework can be found across dozens of games this past ten years.

That wasn't exactly the case at launch, though. Double Exposure was met with mixed reviews from critics and faced even harsher criticism from fans of the series, who really hated how the game handled Max and Chloe's relationship and the series' overall tone and canon. It seems those marks against it have made a heavy impact on sales.

As pointed out by ResetEra user Kirby64 and as originally reported by Japanese analyst Hideki Yasuda, Square Enix's president, Takashi Kiryu, just shared the company's recent financial results in a briefing. While most people...

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