Star Wars Outlaws' creative director, Julian Gerighty, has revealed that the biggest influence behind the game's development was Sucker Punch's Ghost of Tsushima.
Although you might think that the most obvious thing to compare Star Wars Outlaws to would be literally any other Ubisoft game over the past decade, that surprisingly isn't the case. Outlaws does a lot of things differently from games like Assassin's Creed and Far Cry and feels like turning over a new leaf for what Ubisoft's open-world games can be.
I wasn’t sold on Star Wars Outlaws going in, but four hours with its expansive world has made me a believer.
Previews for Star Wars Outlaws dropped yesterday, resulting in a lot of new comparisons being made, such as Red Dead Redemption and The Witcher 3. One weirdo (me) even suggested that it was like Watch Dogs 2 in space. As it turns out, though, there's one big point of reference that shaped the game's development - Ghost of Tsushima.
While speaking to GamesRadar+, Star Wars Outlaws creative director Julian Gerighty responded to the comparisons to Red Dead Redemption and revealed that wasn't necessarily a point of inspiration. Instead, Gerighty revealed that his "biggest reference"...