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ALTDEUS: Beyond Chronos places players smack dab in the middle of a living anime story, with all of the cool world-building and unique characters implied by that statement. Players used to a lot of action in their games will have to adjust to the slower pace of this plot-driven experience, but will quickly discover that it yields its own unique rewards.
Golden Force harkens back to the days of difficult Super NES-era games, but the difficulty at times doesn't feel natural. Between some enemies occasionally spawning nearly right in front of you, the occasional dropping framerate with numerous enemies on the screen, and the issues with the camera when moving downwards, coupled with long boss fights–including right at the start–the game can be a bit too difficult for some players and turn them off altogether. Buying things in the shop helps a bit. But as expensive as they are you won't be buying too many in each world without grinding out coins. Overall it's not a bad game, but the difficulty seems a bit high. And with the game as short as it is, you're either going to have issues with its difficulty, or complete the game rather quickly.
Werewolf is firing on all cylinders when it lets you take on a wave of enemies, turning them all into puddles of jam. You don't have to think too much about the gameplay, and that gradually becomes a good thing. If this came out 10 years ago, I'd be thinking about it more during end-of-the-year talks.
The Falconeer sets players in a gorgeous setting with a storyline that keeps you entertained and intrigued, but falls short on both the amount to do and in keeping the gameplay as interesting as the story.
Yupitergrad is a well-made game that I simply didn't enjoy very much. The suction-cup based line swinging works great and is a lot of fun on its own. But trying to get through difficult sections with any sort of precision can be very challenging. For the strong-willed and strong-stomached only.
Disjunction is a stealth-action RPG that seems to focus more on the "stealth" and less on action or even RPG. The framework is there for a better game, but it sadly fell short of what it could have been.
Hitman 3 is a stunningly intricate work of video game art. As a franchise neophyte, I was delighted by the amazing world building and level design. While I expected a gangbusters action game, Hitman 3's more deliberate pacing has converted me into a series fan. Beautiful, sophisticated, and a mountain of fun, Hitman 3 is a revelation.
Neoverse dispenses with story (and a perhaps more-important tutorial) to get players straight into the action, trusting them to figure out the game's intricacies on their own. Those with the patience to learn Neoverse will be rewarded by its amazingly deep, fun, and varied gameplay. With three very different characters to choose from, and a mountain of systems and modes, Neoverse is one of the most addictive deck builders I've played.
Despite a convoluted story filled with silly retcons and nonsense, it's still fun to play through to see the (for now) official ending to the original Mortal Kombat story. With 12 additional characters and tons of skins, Mortal Kombat 11 Ultimate is absolutely worth a buy for those who have yet to check out MK11. The new characters are still great additions to the roster for those who have experienced all the content since the beginning.
Little Hope is a return to form for Supermassive Games. After the somewhat slow and dry Man of Medan, Little Hope arrives with a narrative audacity and assured performances that place The Dark Pictures Anthology squarely on the top of the interactive filmic adventure game heap. With a rich, complex, and wickedly surprising narrative, Little Hope is well worth playing, despite some awkward moments and transitions.
Override 2: Super Mech League is a great local and online multiplayer 3D brawler. With a ton of moves, a huge roster of cool and unique characters, and flashy special effects, Override 2 offers hours of fun. Go into the game with the knowledge that the online implementation is somewhat limited, with no cross-platform or cross-generation play. But when battling friends at home or online, Override 3 can't be beat.
While I'm not 100% in love with the game due to bugs and difficulty swings, Cyberpunk 2077 is still a solid pickup simply for its story and incredible world. Make sure your system is prepared for it and you'll get a good experience.
Amazing Cultivation Simulator brings a massive learning curve, but that curve creates an amazing amount of opportunity and re-playability that will have you discovering new strategies and methods for elevating your cult for a long time over.
Destiny 2: Beyond Light is worth the investment for existing fans of the genre and franchise. Otherwise, the best way to experience this expansion is through Game Pass on Xbox or PC.
Looks good, plays good, a nice use of souls-like mechanics to penalize players for dying but still lets you run freely and enjoy the game at your own pace; there is a lot to like about Foregone. It lands itself squarely near the top of the 2D action platformer pyramid. A little more depth in the skill tree and a little more oomph in the special abilities could take it to that next level, but it stands on solid footing and offers a class leading experience.
Dispensing with frivolous window dressing like story and dialogue, Heroes of Hammerwatch give players direct access to its addictive dungeon crawling. Fun played solo – but riotous played with a group – Heroes of Hammerwatch does old-school gaming right, even though a bit more explanation of its systems might be welcomed by some players. With a ton of content to explore, Heroes of Hammerwatch is well worth the asking price. Highly recommended.
Torn between two games the could have been, Assassins Creed Valhalla is by no means a bad game. It's actually quite good, but it comes off ultimately as less than the sum of its parts. The core of the Assassin's Creed gameplay is there, but the environments don't lend themselves to exploit it. The core of an Ubisoft open world Viking game is also there, but story progression keeps pulling you from that space to force the narrative forward. The coolest bits of the combat are locked behind treasure chests scattered across that vast world, and other awkward inconsistencies. Interspersed are low notes dragging you forward to...well, not so much a present-day, but a near-future-day storyline that is even more stale than it was four or five major sequels ago when it well and truly jumped the shark. There are two competing experiences here: that as as Assassin, and that as a Viking, that either on its own feels like it might have been a triumph and better than this good but not great Assass-king hybrid we have.
A visually stunning game, Godfall suffers from repetitive combat and a lackluster story that is forgettable after the first hour. In an industry with so many Dark Souls-style games, this is not one to spend time on.
Immortals Fenyx Rising is cheerful fun, offering a fresh take on Greek mythology that is cartoonish but with just enough humanity to keep it grounded. While the game plays like a open world epic, every mechanic in Immortals is tied to well-designed puzzles. Though the actions you take become repetitive, the story and writing keep things lively enough to see Immortals Fenyx Rising through to the end.
Harmonix shows once again why they are very good at what they do - making fun rhythm games. Fuser is a fantastic music creation tool that is a ton of fun to play. Online battle modes are fun, when you can find people to play with. Fuser is something I will be playing for quite some time, if only to try and get five stars for all the campaign missions.