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A worthwhile expansion for fans of the series. A couple new races and hypergates freshen up a 4X veteran.
If you’re into hack-and-slash RPGs and don’t mind having to play through the game three times to experience the full story, give this game a shot.
Devil May Cry 5 is frigging great. I think I'll leave it at that.
Mx Vs ATV All Out Anniversary Edition pairs an accessible, almost arcade-like (in a good way) driving/riding physics model with enough realism to make it a compelling and enjoyable way to race on the new tracks included in the anniversary edition. The majority of the new tracks are long rides through open scenery, but there are also a few shorter, indoor tracks as well for those that prefer tighter racing.
Ape Out is that rare mix of great art, sound and game design. It's a short but addictive experience with challenging, satisfying gameplay and an audiovisual style that instantly grabs your senses and doesn't let go.
Braveland Trilogy is a fairly solid set of games, simplistic as they may be. You can adjust the difficulty during the game so you can make it as easy or as difficult as you wish at any time. While it would have been nice if the games were at least a bit more complex, keep in mind that these are ports of mobile games so the simplicity makes sense here. Even still, if you want a complex strategy game, you might want to look elsewhere but if you're okay with simple, Braveland Trilogy is worth checking out.
Anthem is a competent looter-shooter. It is not an overwhelming, hallelujah-inducing entry into BioWare's storied history, but it's fine. I doubt I'll engage with the game past unlocking the final javelin, even though there is that tease at the end of further content.
I really want to like this game more. NiCO's a fun new character to add to the mix, and the DOA Quest mode is a lot of fun. But the middling story, and ridiculous costume grind kind of shows how little new content there is to this game. Maybe down the line it'll be a fully fleshed out experience, but at least it's off to a better start than Street Fighter 5.
The King's Bird has the potential to be wonderful—and in its art and music, it is. Based on that alone I would play it all day. But the sense of freedom it is trying so hard to evoke is held back by its finicky controls, and since the game's very foundation is meant to be freeing, it falls short. Altered controls and a slightly wider margin for error, especially on console, would really let The King's Bird soar beyond the confines of its cage, and boost its mechanics up to the high tier of its design.
This is the best 4x game to grace the current generation of consoles, possible the best 4x game to grace any generation of consoles; but that's kind of like winning a race when you were the only genuine competitor. It still suffers greatly from a frustrating mid-game but if you've got the itch to explore, expand, exploit, and exterminate on a console this will scratch it.
New Dawn adheres to Far Cry's by-the-numbers open-world formula that's reaching old age. In other words, "It's a good one of those kind of games."
I've gotten some sense of closure after the credits rolled in Kingdom Hearts 3 and it wasn't quite what I wanted, but that doesn't make it unworthy of being experienced. It's hard to say this game was worth the long wait, as the story is still a mess, but Square-Enix showed some real love in crafting this experience. There's definitely some highs, and quite a few lows, but seeing this journey through is ultimately satisfying. And if you've been in it for the long haul, then you'll probably come away pleased.
DiRT Rally 2.0 is a worthy successor to DiRT Rally. The driving/car physics, which feel as sophisticated as anything else out there, are only slightly hindered by mediocre force feedback. The tracks and surrounding countryside are gorgeous in their own right; the environmental lighting and shadows serve to make them stunning at times. The addition of Rallycross serves to make DiRT Rally 2.0 two great simulations in one package.
I went into Tangledeep expecting to enjoy it and it didn't disappoint. The game looks and sounds great, the gameplay mechanics aren't too difficult to learn, you can hang out in lower levels to grind a bit if need be, and the myriad of optional modifiers means you can tailor the difficulty to your liking. If you're looking for a roguelike dungeon crawler to keep you entertained and possibly challenged depending on your settings, Tangledeep should have you covered.
Aside from some technical issues and a somewhat predicable story, Metro Exodus is a fun FPS with beautiful locations, lovable characters and a decent ending to Artyom's story.
Utopia 9 has a lot of good ideas but for me at least they just didn't come together in the end, and the somewhat clumsy controls just exacerbated the situation.
Resident Evil 2 is a breath of fresh (or should I say foul and dead?) air into the bloated world of open-ended gameplay mechanics that, instead of leaving the player feeling empty and exhausted for the amount of options, leave them with a constant sense of tension but knowledge and will to push on. Truly an innovation that proves its necessity.
Vane exists in an enormously stressed and jagged world of puzzle-platforming. Simply moving around feels rough and unfinished, and that's not always on purpose. If only Friend & Foe had more time to incubate its creation.
While Last Year: The Nightmare shows a lot of promise, the game simply feels shallow at the moment. The game can be really fun at times but no progression, bugs and glitches and horrific balance issues can ruin all the fun.
Are you in the mood for an absurdist yet cheerful adventure-platformer about corporate sabotage? Pikuniku just might be your game.