Eclipse: Edge of Light

WeakEclipse: Edge of Light header image
62

Top Critic Average

25%

Critics Recommend

Metro GameCentral
4 / 10
TheSixthAxis
6 / 10
Shacknews
5 / 10
PlayStation LifeStyle
4.5 / 10
COGconnected
50 / 100
Gaming Nexus
8.5 / 10
Pure Nintendo
5.5 / 10
SelectButton
8 / 10
Creators: White Elk
Release Date: Jan 14, 2019 - PlayStation VR, Meta Quest, HTC Vive
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Eclipse: Edge of Light Media

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Eclipse: Edge of Light - Trailer

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Critic Reviews for Eclipse: Edge of Light

Metro GameCentral

Unknown Author
4 / 10
Metro GameCentral

Unravel the mysterious history of a dead planet in a brief, overly simplistic first person walking simulator.

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As an experiential piece of software, and one with a fantastic sense of place, Eclipse ticks a lot of PSVR boxes, but don't be surprised to come away wanting for a bit more.

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Slow progression, short game length, and a blasé narrative came together to ensure I wouldn't want to take this adventure again...unless I just didn't have much else to do on my Switch.

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Really, Eclipse: Edge of Light gives off all the feeling of an early VR game that was cool when it first released but hasn't stood the test of time.

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Eclipse: Edge of Light offers a passable VR experience, especially for the affordable price, but its 2 to 3 hour adventure isn’t something I would want to replay after finishing it.

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While it isn't winning any graphics awards (not that it's terrible), Eclipse: Edge of Light still manages to achieve VR greatness. With a few simple mechanics, Eclipse allows the player to experience its eerie, lonely world in ways that feel tactile and rewarding. Highly recommended for fans of trippy sci-fi, Eclipse stands out from the crowd in all the right ways.

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Although Eclipse: Edge of Light is a highly atmospheric game of planetary exploration, it loses its luster when moved from its VR origins to the flat screen of the Nintendo Switch. It's an easy world to explore for a few hours, but one that offers little overall reward for its $15 asking price.

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What you extrapolate out of the game depends on how much effort you spend exploring and reading by scanning every possible artifact left behind.

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