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Eclipse: Edge of Light

White Elk
Jan 14, 2019 - PlayStation VR, Meta Quest, HTC Vive

OpenCritic Rating


Top Critic Average


Critics Recommend

Metro GameCentral
4 / 10
6 / 10
5 / 10
Gaming Nexus
8.5 / 10
50 / 100
PlayStation LifeStyle
4.5 / 10
8 / 10
Digital Chumps
7.8 / 10
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Eclipse: Edge of Light - Trailer

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Critic Reviews for Eclipse: Edge of Light

Metro GameCentral

Unknown Author
4 / 10
Metro GameCentral

Unravel the mysterious history of a dead planet in a brief, overly simplistic first person walking simulator.

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As an experiential piece of software, and one with a fantastic sense of place, Eclipse ticks a lot of PSVR boxes, but don't be surprised to come away wanting for a bit more.

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Slow progression, short game length, and a blasé narrative came together to ensure I wouldn't want to take this adventure again...unless I just didn't have much else to do on my Switch.

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While it isn't winning any graphics awards (not that it's terrible), Eclipse: Edge of Light still manages to achieve VR greatness. With a few simple mechanics, Eclipse allows the player to experience its eerie, lonely world in ways that feel tactile and rewarding. Highly recommended for fans of trippy sci-fi, Eclipse stands out from the crowd in all the right ways.

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Eclipse: Edge of Light offers a passable VR experience, especially for the affordable price, but its 2 to 3 hour adventure isn’t something I would want to replay after finishing it.

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Really, Eclipse: Edge of Light gives off all the feeling of an early VR game that was cool when it first released but hasn't stood the test of time.

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What you extrapolate out of the game depends on how much effort you spend exploring and reading by scanning every possible artifact left behind.

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Eclipse: Edge of Light is a fun exploration game that will certainly keep you in awe at times without pulling you away with overcomplicated controls or a messy narrative. It simply asks you to traverse the alien landscape, discover a small narrative along the way, and be there. It doesn't do more than that, nor does it do less than that, which is acceptable for a VR experience.

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