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Sam Barlow's epic mystery of self-reference and cinema is an elaborate, ingenious enigma - one that would be even better if it didn't want to be solved.
Knockabout sugary fun for four players.
Volition's Saints Row reboot won't set the world alight, but there's a punchy game here with some pleasant surprises.
A game that gives you the rare chance to kick back and do diddly squat.
Teen angst, a diverse cast, and simplistic interactivity accompany a real life music EP.
Roll7 blends genres with total mastery in Rollerdrome, one of the most breathlessly stylish and casually, outrageously cool games you'll ever play.
What a thing. Arcade Paradise made me think of Outrun and GTA and Mr Driller, and also my own working life in my teens as a dishwasher and a double-glazing salesperson, sure. But it also made me think of those mazes tiled on the walls of Warren Street tube. Warren Street! Get it? Little puzzles made to be solved between trains, but tricky enough to encourage you to miss your train in the first place. Then you solve the maze and you're off into a wider maze of the underground network. And maybe, who knows, there's a maze beyond that too.
A desire to please shines throughout this charmer with a hundred moving parts.
Just as it did with Two Point Hospital, Two Point Studios has combined neatly overlapping managmenet systems with an irrepressably oddball charm.
Clever tweaks to a brilliant formula make this a tactics game just built for experimentation.
A daughter packs away her dead mother's things - and explores their life together and apart.
Monolith Soft closes out its loosely connected trilogy of epic RPGs with its most adaptable, malleable and high-spirited adventure yet.
While component tales and battles can be hit-and-miss, this elderly Squaresoft anthology is a wonderful testament to its genre's flexibility and range.
An interactive movie that tells a memorable story of human choices.
Stray captures the essence of being a cat, while delivering a deeper journey through a dying cybercity.
An eerie journey back to the days when all games were a bit eerie anyway.
Those few quibbles aren't quite enough to sully Cosmonaut's otherwise thoughtful game, though, and it sank its talons in deep enough to keep me experimenting with "just one more" event into the wee hours. It's possible some may mislabel its careful pacing as slow, and others may think its prosaic presentation boring. For me, however - whilst it's not without its flaws - Eternal Threads presents its story, characters, and mechanical systems with care and precision, weaving together an entirely captivating experience.
And yet for all that there's a nagging sense of overfamiliarity, of running the same races in slightly more bloated cars in what's now a slightly more bloated game. F1 22 is a remarkably broad game too, it should be pointed out - one that can be enjoyed by the growing audience the sport now enjoys. It's a remarkably familiar one too, mind, that through no fault of its own never really feels like the measure of last year's model - a predicament the sport finds itself in now, as it struggles to match the fireworks and fury of the classic that was the 2021 season. In that way, perhaps F1 22 is a little too authentic for its own good.
That, above all, is the reason to play Milky Way Prince, and the reason why it exists. Games of this subject matter can at times feel like a kind of development-as-therapy, where the creator exorcises a daemon through the retelling of a personal trauma. That can be an almighty powerful experience; it can also, on occasion, feel a little crass. Milky Way Prince moves somewhere beyond that, to a place where it can resonate with, and ideally also challenge its audience. But subject matter aside, you should play this for the same reason you might watch the early, uneven short-features of great directors, or read the first scrappy, hundred-page novels of a favourite author: to experience a prodigal talent, just as they begin to discover what they can do.
I'll likely be playing Three Hopes for a long time to come - I've already begun my Black Eagles New Game+ run - and when I previously said this isn't just Dynasty Warriors with a Fire Emblem skin, I meant it. Three Hopes is genuinely impressive. It walks a fine line between freshness for existing fans and approachability for new players, and personally it's had me invested from the start. I'd love to see where Nintendo's musou spinoff concept goes next.