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This is thoroughly absorbing piece of fiction that manages to justify being a video game by virtue of skillfully integrated choices and missable content, making multiple playthroughs a potentially appealing prospect. The voice acting throughout is extremely impressively performed, the UI and controls are nearly perfect and the art is beautifully drawn, though we felt the characters could use a few more poses/expressions at times. Anyone interested in a ripping virtual novel yarn -. and who isn't tediously prejudiced against any and all 'furry' content - will find a lot to love in Winds of Change.
Ultimately, the gameplay just feels a bit slapstick, with messy movement, erratic ball controls, and shoddy AI. Its simplicity is immediately appealing, with quick matches allowing for short sessions while you’re out and about, but even with its quirky visual style, the liberties taken with its gameplay makes Super Soccer Blast: America vs Europe a tough game to recommend.
Hurt only by the Switch's take on its visuals, Mundaun delivers above and beyond its appearances and offers a robust, constantly compelling adventure game. It isn't particularly scary, but it is rich in atmosphere and hosts plenty of gameplay variety and good ideas. We found that it never compromised its tone or fell foul of any gameplay glitches, although as mentioned the visuals aren't quite up to snuff. It's a minor thing, though, as Mundaun should keep your attention from beginning to, well, one or more of its multiple endings.
Ninja Gaiden: Master Collection gets off to a promising start on Switch with a decent port of Ninja Gaiden Sigma that performs well in both docked and handheld modes. However, as soon as you boot up parts two and three it's all downhill, with dynamic resolution resulting in a pixelated mess in places as the frame rate consistently struggles to keep up with the action. All we needed here was a solid, no-frills port and this collection would have been an instant recommendation. As things stand, it's a disappointing experience that needs patching ASAP and should be the last version you opt for if you've got the choice to play elsewhere.
Game Builder Garage is a frighteningly powerful game creation tool dragged down by a few limiting factors. The lack of an object creation tool (and pyramids) means that most games are going to look like they were made in a game creation suite, but the sheer scope of what's possible helps to take the sting out of the tail. This will actually teach you how to make games, the tutorials that lead you through are by-and-large excellent, and the inclusion of USB mouse support is a godsend. We're probably unable to even conceive of half of what Switch owners will be able to create using this software, but we're certain this is going to help propagate the next generation of game developers.
This game didn't need to be a roguelike, and the quirks of its structure cast a bit of a pall over the entire product. There's an abundance of content here, with multiple campaigns per faction and plenty of scope for tactics... but enough of it falls into the category of "luck of the draw" that it's somewhat outrageous just how much essentially unchanged content it makes you play through over and over again when you fail - or even when you succeed. Warhammer fans will likely enjoy the lore drip-feed and typically portentous writing, but everyone else should probably steer clear of Age of Sigmar: Storm Ground. An impressive game for sure, but not in the way that counts most.
DC Super Hero Girls: Teen Power could have easily been a disaster; a cheap cash-in with little or no merit. Thankfully, it's actually a surprisingly comprehensive and satisfying experience that fans of the show will absolutely love. There are plenty of characters to interact with, an excellent shopping feature, and lots of fun little tasks to keep you occupied. Don't get us wrong, the game knows its target audience and caters to that younger demographic, so older gamers may not gel with the overall tone and simplistic gameplay. However, kids who might not yet be ready for the 'grimdark' ("MARTHA!") DCEU, this might be the perfect alternative.
World's End Club has some good ideas and a lot of heart, but it ultimately doesn't come together as anything particularly notable. Though World's End Club looks and sounds great, the monotonous platforming sections and hit-and-miss storytelling really drag the overall experience down. We'd give this game a light recommendation to fans of visual novels, but otherwise you're better served playing the various better visual novels and puzzle platformers already on Switch. This is the very definition of 'okay'.
Other than the overly chaotic nature of the action, Mighty Goose is a visual treat, oozing style with its character and environmental design. The companions are also well realised, and can actually be played by a second person via co-op, although their abilities are arguably far inferior to Mighty Goose itself. Regardless, whether you play on your own or with a friend, Mighty Goose is a blast, and while it’s a bit short-lived at three-to-four hours, it’s definitely worth a shot if you’re up for some over-the-top run 'n' gun action.
With a great variety of environments, simple gameplay, and a strong line-up of enemies, Astalon: Tears of the Earth turns out to be one of the more successful action platformers we’ve seen in recent months. It will likely only last a handful of hours, but there’s a lot here to love, and it's a relative no-brainer if you’re a fan of high fantasy Metroidvanias.
Ultimately, Fighting EX Layer: Another Dash is a fighting game fan's fighting game - its primary audiences are 'refugees from Street Fighter V' and 'people who have nostalgia for Street Fighter EX'. Players in these two groups will find themselves very much at home with this game, especially since the fighting engine is so solid, and some of the characters are just offbeat enough to make it interesting. But considering it's so dependent on online play, with barely existent single player content, it's difficult to recommend to more casual players. It is, however, free to download, so you've got nothing to lose by giving it a try.
Exploring Sludge Life's perfectly-sized world simply doesn't get old and the game runs well enough to make you forget about its occasionally-finicky first-person platforming sections. There's plenty to see and do, find and utilise, and multiple endings to seek out. It won't outstay its welcome and we've got no doubt you'll want to return to Sludge Life just to vibe inside its fascinating little world again - when it's done, you won't feel like you've seen enough quite yet. It's certainly not perfect but it's a life, alright, and an enjoyable one.
Super Bomberman R Online joins many of its peers as the latest classic franchise to receive a battle royale twist. It's not entirely successful, with technical issues including freezing during gameplay and awfully long waits to get into matches alongside a battle pass and microtransaction system that just doesn't fit in with the nature of the game. Underneath all the added padding, however, is the same classic Bomberman gameplay that's tweaked to fit 64 players, making it an experience that you should, at the very least, download and try out. It's free Bomberman, after all.
Baldur's Gate: Dark Alliance is a formidable challenge, particularly by modern games' standards, but one that's been ported rather brilliantly and is certainly a lot of fun to play. It may outstay its welcome to some extent with gameplay that's not quite complex enough to warrant its lengthy campaign, but the port is one of the very best we've seen, improving the visuals of the original and maintaining a flawless framerate along with a UI perfectly suited to handheld play. However, this is the game exactly as you remember it from 2001. If that's enough for you, you'll have fun with this version. If you're on the fence - or if you're not ready to get kicked on your ass a lot - we'd recommend waiting for a sale.
Pathway is a competent game. Just competent. Definitely not great, maybe not even good, but certainly competent. It's blend of randomized storytelling and XCOM-style combat is well done, but it doesn't prove to remain consistently entertaining in the long run. Those of you who are absolutely starved for this kind of game may want to cautiously investigate. Otherwise, just pick up the XCOM 2 Collection or Mario + Rabbids for a much more enjoyable take on the genre.
Maneater is a great idea for a video game, a ridiculous shark revenge fantasy in an open world setting with plenty of humour injected through its unique narrative framing and the vocal talents of Chris Parnell. However, as much as terrorising beach goers and snatching hunters from the bows of their fishing boats is a pretty good time, and as much as we enjoyed watching our orphaned bull shark grow from helpless pup to apex predator, the whole thing is let down by poor combat and the very worst kind of busywork side quests. With a little more variety in missions and a few refinements made to combat, this could have been a killer action-RPG. As things stand, however, it's all a little toothless.
King of Seas gets off to a pretty decent start with a promising story and combat mechanics that are initially fun to engage with. However, the repetition isn't long creeping in. This is a game that's seriously lacking in any sort of depth, jettisoning much of its early promise in favour of a bog-standard narrative, hugely repetitive side quests, overly punitive combat that thinks nothing of wasting your time and a constant, mind-numbing grind that very quickly becomes a tedious waste of effort. If you're absolutely desperate for a high seas adventure, there's still a measure fun to be had with the combat in brief stints here but, beyond that, this one really is more of a Sir Francis Drag than a Sir Francis Drake.
Overall, there are parts of Asha in Monster World that are a little rusty, and the end product could've used more than just the tweaking we ended up getting. While fans of the Mega Drive game may enjoy revisiting it, they may also be disappointed that there's not a whole lot that's new. Still, the elements that made it such a classic in the first place - the endearing protagonist, the delightful game world - are still present, and all of that still holds up brilliantly even after nearly thirty years.
Knockout City is an absolute blast, a colourful arcade sports game that's easy to jump into for newbies with plenty of depth and strategy for crews looking to become the ultimate dodgeball champions. With four modes and five stages currently on offer, tons of unlockable cosmetics, daily challenges and cross-play/cross-progression included from the get-go, this one has hit the ground running and there's absolutely no reason not to jump into the free trial and see how you fare.
Rise of the Slime has some accessibility issues, mostly because of its occasionally iffy controls and the ridiculously small text, but if you can look past those, then you'll find a pleasantly bitesized little roguelite deckbuilder. It's no Slay the Spire, but it doesn't need to be; it keeps to its small scope well enough.