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An odd duck and no mistake, Shadow Gangs is nonetheless an enjoyable Shinobi clone with plenty of level design polish. It's let down by an obnoxiously high difficulty level and some fairly stingy game-saves, but overall has a good amount to recommend it if you're done with the Sega Mega Drive Classics and Sega Ages Shinobi. It's an extremely valiant effort at a truly old-school feel and retro gamers definitely won't regret checking it out – just be prepared to swallow your pride and head for the options menu.
With striking gold, blue, and green colours, Disjunction certainly looks the part, and depicts its cyberpunk setting successfully. There’s plenty of atmosphere, and this is further elevated by an ambient soundtrack that really sets the tone in every level. The game’s overall length is a tad disappointing; you’ll rinse it in just a handful of hours, and there’s little incentive for multiple playthroughs. If you're itching for a decent new stealth title though (and aren’t quite willing to go for the cloud version of Hitman 3), then Disjunction is a glorious homage to the entire genre.
With a bit more variation to its gameplay, Colossus Down could have been an easy recommendation. Despite its unlikeable main protagonist, there’s a heap of potential here that could well be realised if the developer decides to go for a sequel. As it is, it’s a great looking game that unfortunately falls foul to repetitive and shallow gameplay.
It's disappointing that Golden Force falls down in the areas that it does, because without these fixable issues it would be an easy recommendation – level design is mostly strong, the boss battles marry spectacle with varied and fun-to-learn attack strings nicely, and it feels good to get stronger and play better. Unfortunately, some rookie errors come close to spoiling the fun altogether, but if you're bloody-minded enough to muscle through these frustrations there is undoubtedly a lot to appreciate about Golden Force. Which is a shame, in a sense, because "Golden Farce" would have been a perfect tagline for this review. The one we've had to opt for is rubbish, by comparison. (It's not as easy as you might think, this game-reviewing lark.)
It's rare to see Amiga games surfacing at all, so it's a real treat to have two of the very best available on Switch, along with entirely enjoyable Mega Drive and SNES efforts.
Timothy and the Mysterious Forest is absolutely a case of style over substance. It definitely looks and sounds the part; the developer has gone to clear lengths to emulate the feel of a classic Game Boy game. The problem is that when attempting to emulate the difficulty of a retro adventure title, they’ve gone one step too far and made the game a chore to play thanks to a number of unreliable mechanics and unfair enemy encounters.
Atelier Ryza 2: Lost Legends and the Secret Fairy takes everything good about Gust's 2019 Atelier adventure and further refines it, resulting in the best entry in the long-running franchise to date. This may still be a relatively small-scale, old-fashioned JRPG experience, but it's one that's full of heart, great characters, slick combat and some excellent new ruin-based dungeons. Anyone looking for a relaxed and enchanting JRPG to sink their time into should definitely check this one out.
If you consider yourself a fan of retro action platformers, you owe it to yourself to pick up Cyber Shadow whenever possible. It's clear in virtually every facet of Cyber Shadow's design that this project was a labour of love and that its designer is intimately familiar with what makes the stalwarts of this beloved genre so great. Well-built levels, authentic presentation, tight controls and a high difficulty all combine to make this a supreme and focused experience, and one that we can easily say is well worth your time. Mechanical Head Studios has set a high bar with its inaugural debut, and we can't wait to see more from this developer.
Calico is still a little too buggy for us to recommend. It's fun to ride a huge cat off a cliff in an ice cream sundae outfit, but less fun when you get stuck in said cliff and your face turns inside-out. There's a lot of love in this game, but it doesn't quite outweigh the issues – and given that we've already seen more than one patch issued since launch, we're not convinced the developer can pull this one back from the brink.
WRITHE is a tiny little budget blaster that nails its old-school aesthetic, is refreshingly straightforward in what it attempts to achieve and has a genuinely fun sci-fi setup. However, scrappy enemy AI that feels badly judged and, more often than not, just straight-up unfair holds the whole thing back, resulting in a shooter that lacks balance and never manages to find itself in the addictive groove it needs to in order to encourage players to stick with its fiendishly difficult combat.
Wrestling Empire is the video game equivalent of Paul Heyman-era ECW. It's low-budget, it's extremely rough and it's often difficult to watch, but there's a clear passion for pro wrestling underneath it and we're sure it'll develop a hardcore following of fans who love it in spite of its many, many flaws.
Those of you looking for the next Castle Crashers or Streets of Rage need look no further, as Scott Pilgrim vs. The World: The Game – Complete Edition is a great beat 'em up for your Switch. Bombastic presentation and crunchy combat gameplay make this one enjoyable from start to finish. Though it can feel like it runs a bit short and the difficulty spikes can be rather intense, we'd give this one a strong recommendation to anybody looking for a fun, short game to play in co-op. Let's just hope it sticks around for longer than four years this time.
It’s a tough game, particularly in the later stages, and if you’ve not got the patience for it, then it’s not going to be the game for you. To start off, you can select individual stages, starting with relatively easy scenarios and building significantly in difficulty from there. Once you’ve reached a certain level, you can start tackling ‘campaigns’, which are just several levels grouped together. There’s no overarching plot to bind the levels together, which is a shame, but not a deal-breaker. Finally, you can also generate random levels by selecting various parameters, such as size, number of enemies, and so on. There’s a lot to be getting on with, and if you’re a fan of tactical games, this is definitely one to watch out for.
Graphically, the game is technically decent, though the frame rate could have been bumped up a bit more. From an artistic perspective, the environments and characters are all a bit ‘samey’, blending together from one level to the next, with little variation. It’s a shame, because Hong Kong is undoubtedly a visually striking city, but the buildings showcased in The Hong Kong Massacre could have been plucked from literally any town in the world.
But, what is Florence? It's an evocation of the beauty, sadness and hope that comes from any human connection we make in our lives, whether with art, nature or another person. It's a succinct and incredibly successful exploration of moments you'll recognise from your own life, and the way it mirrors thoughts and feelings through small gameplay mechanics makes it one of the most affecting experiences we've enjoyed on Switch, or any other platform.
Werewolf: The Apocalypse - Heart of the Forest is a decent visual novel that starts out strong but loses some of its appeal due to how rushed it all ends up feeling. There's a fantastic premise here with an atmospheric setting, some strong characters and plenty of decisions to be made that feel genuinely important to how your character develops. However, the speed at which it begins to introduce new situations, characters and mechanics in its final chapters before coming to a surprisingly premature end takes some of the shine off what otherwise could have been a properly top-notch effort.
Although not quite as meaty as its older sibling, Professor Lupo: Ocean boasts the same engaging puzzle gameplay, albeit with often unwieldy controls. It’s a short game, and not one you’re likely to come back to soon after completion, but with a relatively small price tag, it’s one you’d do well to pick up if you’re after an original puzzle title.
Double Dragon Neon is an old game for sure, but fortunately, it's far from being an outdated one. Under the watchful consultation of series creator Yoshihisa Kishimoto, WayForward managed to successfully reboot the franchise back in 2012 for a whole new audience by adding a healthy dose of craziness to the more classic tropes of the genre, and that inventiveness still holds merit in 2021. What other game allows you to stop, pop'n'lock, break dance and beatbox mid-level? The Lee brothers have just become the perfect way to spend your time until Mr. Scott Pilgrim drops onto the eShop early next year.
Wingspan is a strong card game for those with the patience to learn how it works. It's fun, compulsive and can sometimes truly surprise you with stacked effects and their outcomes. Its translation to the Switch is a little... difficult, but certainly not for want of trying. In handheld it's far from ideal, but on the dock, as a couch multiplayer experience, there's plenty of fun to be had. It's also enjoyable alone as you'll seek out ways to create the highest-scoring possible deck. Despite a few porting issues, Wingspan is definitely a good time, and it'll be difficult to stop after just one game. It's a lot cheaper than the physical game, too, making it a thoroughly viable alternative.
This is unlikely to be the Aleste collection anyone wanted. Those interested in the early days of Aleste will quickly notice the lack of the MSX2 games and the omission of Musha, Dennin (AKA: Robo), and Super Aleste will disappoint those fond of the most popular entries in the series. However, even without those, Aleste Collection still contains five great shmups and represents excellent value for money, especially when you consider this package costs much less than some second-hand cart-only auctions do for single games contained within it – and that's before you even consider GG Aleste 3's very welcome addition.