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FIFA 22 marks the third time EA has given us FIFA 19 with a different shirt on. It may clearly state Legacy Edition on the title, but being kicked in the groin isn't any less painful if your assailant tells you they're going to do it in advance. Once again, EA has insulted Switch owners by giving them the version it usually releases on dead systems. Do not accept it.
If you're a fan of this now very old series, you might find Sol Cresta's mould appealing. It's certainly fun to improve, win shields, and prolong your survival by grabbing back lost ships; and to be able to whip your craft into formation and quickly destroy bosses with a countdown of powerful ordnance - and the audio is sublime. At the same time, with all of its interesting ideas, one can't help but feel that there are elements here that need more polish and careful implementation. There are very few memorable boss attacks, and while some stage junctures are somewhat shrewd, others come off as ill-conceived or uninspired. By no means is that to say it's unenjoyable - there is a definite groove within its visual mess that becomes clearer over time as you chip away at the interesting core gameplay - but the fact of the matter is that Sol Cresta is up against a wealth of extremely steep competition, and to stand out it needs to be hitting the all-important notes with greater finesse.
Grapple Dog isn't quite perfect. We feel that more could have been done with the grapple itself, as it's a little restrictive in its application. A less friendly, more freeform approach would interfere to an extent with the tight level design, but it would still be cool for speedrunners if the grapple really let them cut loose. That's pretty nitpicky, though, because developer Medallion does precisely what it sets out to do — deliver an unpretentious platformer that's a hell of a lot of fun to play.
Dynasty Warriors 9: Empires is a poor Switch port of a disappointing entry in the long-running spin-off series. This is a hugely downgraded version of the game, with seriously dialled-back visuals failing to put a stop to consistent frame rate issues during the heat of battle. With a lack of gameplay modes, zero multiplayer options, terrible AI and cosmetic customisation options gone AWOL at launch - Koei Tecmo choosing instead to go the DLC route - this is a truly lacklustre package, a bargain bin affair with a premium price tag, and a Dynasty Warriors game you can feel quite comfortable skipping entirely.
Honestly, it's tempting to give Powerslave a 10 just for being available again, but no. That would, of course, be naughty. Here it is, though, in even more than all its glory - a brilliant, beautiful reworking that captures the very essence of what made it so awesome back in the day while giving the best of both the Saturn and PlayStation's distinct versions. For such a prototypical take on Metroid Prime, it's alarming and impressive just how much confidence Powerslave Exhumed shows in its design, making it the best kind of retro game - one that's even better today with full knowledge of how ahead of its time it really was. An easy recommendation to FPS fans of any vintage, Powerslave Exhumed will keep you playing and playing, searching for those last niggling secrets.
It feels like parts of this review might read more like a documentary, but much of the significance of EarthBound Beginnings - of Mother - lies in its spirit and the influence of such on subsequent games. EarthBound is absolutely the overall better title available to folks right now, and those who have yet to play either should definitely start with that. If you do enjoy EarthBound, however, then Beginnings is well worth investigating, especially given mod-cons such as save states and rewinding which help take the rough edges off a formative but less refined game. Sticking through its older style of play, with its difficulty and occasional fluctuations in balance, will yield a fine story and a strangely transcendental sense of nostalgia, like a letter of love written to a child who hadn't even been born yet.
Many of the avoidable snags found in GetsuFumaDen: Undying Moon were solved by genre predecessors long before this game was announced. There is no doubt that in a few patches time this could be a fantastic game - but that's if Konami, which hasn't been in many gamer's good books for a long time, actually grants the development team the time and the funding to work on it. As it stands the game could end up being something special, the trouble is other similar Switch titles already are.
While Infernax is tough, it's resolutely fair - you can't really make the game 'easy', but you can absolutely mitigate the difficulty or take a break doing something else when you get stuck. Don't expect a simple ride, though, and don't expect to take the right decisions on a first playthrough - not that anything seems particularly 'right' in this beautifully bloody little world. It's only familiarity that lets Infernax down - there's nothing really new here, but it's all done and delivered so well that you won't really care unless you're desperate for a completely fresh experience. In which case why play a faux-retro NES throwback to begin with? A cut above most efforts in the subgenre, Infernax both demands and requires attention.
For those who never got to experience the game back in the '90s there was always the chance that EarthBound was over-hyped bobbins, a game that couldn't possibly live up to its reputation as a quirky, 16-bit masterpiece. However, as so many have discovered in the years since it's become more widely available, Mother 2 (as the coolest kids call it) is still a touching, engaging, genuinely brilliant adventure to go on - a lengthy experience that's wonderfully humorous and fun from start to finish. It remains an absolute must-play for any Nintendo fan and fortunately it's much easier to play nowadays than it was for a long time. If you've never had the pleasure, get stuck in immediately and finally understand why bands of fans won't pipe down about Mother 3.
Don't be put off too much by its smart device origins - Egglia Rebirth is an enjoyable and charming RPG that's a delight to experience on Switch. The bite-sized levels make this one easy to pick up and play, while the ongoing barrage of new quests, friends, and levels keep giving you good reasons to come back for more. It must be said that the gameplay can feel a little shallow on extended sessions and the constant presence of timers can sometimes make it feel like a weird fit for a console. However, if you're a fan of Legend of Mana or are just looking for a light RPG that doesn't require too much mental investment, Egglia Rebirth is a solid title we can recommend.
Maglam Lord has a lot of potential, but you'll need to stick it out and try to squeeze some joy from its repetitive combat system and stale dungeon design. Along with its writing, an excellently drawn cast of characters - who can be recruited and romanced through the dating mechanic - offer shining moments in an otherwise unremarkable action-JRPG. The potential is certainly there for something special, and the game's visual cues for possible results of dialogue options removes much of the guesswork common in other games, but the execution falls flat in the combat department and holds back the enjoyable visual novel elements of this package from being as good as they could be.
Swords & Bones needs to be approached and scored based around several key details, including whether you enjoy Ghosts'n Goblins or Castlevania-style platforming, as well as indie takes on the theme. If the answer is 'yes' to these metrics, then Swords & Bones comfortably earns its modest price tag. It has near zero replay value once completed and tied in a bow, and it's neither deep or surprising; but it is, undoubtedly, a fun way to kill three hours with a talented gang of bedroom coders. If that sounds appealing, the negligible investment will be money well spent.
That's the key with this game — it's addictive but most importantly simple, immersive fun. A reminder that getting hooked on a game can be due to its design rather than complexity or realism. There are a few flaws — the game has an obsession with fumbles that give you possession on your opponent's 18-yard line, and opposition coaches never seem to use time outs to help their chances. But as a game to play regularly in short bursts, or occasionally in longer sessions, Retro Bowl is a hoot. It's backyard football disguised as the NFL in 8-bit form... and that's brilliant.
OlliOlli World takes Roll7's refined 2D skateboarding concept to cosmic heights. Tight and challenging gameplay, a high skill ceiling, dozens of hours of content, and a remarkably stylish sense of presentation combine to make this a release you absolutely don't want to miss. It's an easy recommendation to pretty much any Switch owner, especially those who are easily roped in by score-chasing releases or super hard platforming, OlliOlli World is a shining example of the distinct kind of innovation and quality that can come from inspired indie game studios.
Overall, this is the best Sherlock Holmes game we've encountered and a very auspicious debut for the consulting detective on Switch. This is far from a lazy downgrade, with developer Frogwares presenting a full-featured and compelling experience from start to perhaps-too-soon finish. It looks great and plays brilliantly, with only occasional annoyances and some weak (though thankfully skippable) puzzles to knock it down a peg. The fact that the game is willing to allow you to get it wrong means it feels less prescribed and inevitable as other titles in the detective genre, and that's quite refreshing. A little ironic that it took one of the form's oldest characters to finally land such a novel approach.
The Artful Escape is a thrill. It's true that the most joyous bits of action are underused – in terms of both playtime and what they could give the story – and some scarce but present graphical issues on Switch are a shame. Overall, though, the strengths are major, the niggles minor, and it will strike a chord with any pipe-dreaming rock star.
Ultimately, we’re struggling to get too upset about Horrid Henry’s Krazy Karts. At $29.99 / £24.99 it’s still a little pricey for what you get, but young kids who love Horrid Henry will likely have a fun time with it even if it doesn’t reinvent the wheel. If you see what we very obviously did there.
Gunvolt Chronicles: Luminous Avenger iX 2 is far from a groundbreaking game, but it certainly is an enjoyable one. The tightly designed levels and snappy controls make for a thoroughly enjoyable action side-scrolling experience, though this comes with the major caveat that the whole experience is really only a few hours long and it's very much more of the same. At any rate, we'd give this one a strong recommendation to any fans of the Gunvolt series or run-and-gun games in general; there may not be much of it, but Gunvolt Chronicles: Luminous Avenger iX 2 absolutely nails what it sets out to do.
Vagante is, at times, an impressive game that feels incomplete. There is no denying the incredible amount of dedication that the team put into certain aspects, especially into the visuals and variety of upgrades available, but there isn't enough of a game here to make it all come together into a complete package. The combination of a short adventure, the lack of any story, arbitrary difficulty, and minimal tutorials makes for a hard recommendation. The Nintendo Switch has plenty of incredible roguelikes and run-based indie games, and your time is better spent on them than Vagante.
Pokémon Legends: Arceus feels like the result of Game Freak learning lessons for 25 years, refining the formula, and finally taking the franchise in a new, incredible, exciting direction. With its emphasis on extremely rewarding exploration, addictive catching mechanics, a fine roster of Pokémon and a genuine sense of scale that's unlike anything in the series, Pokémon Legends: Arceus is quite simply one of the greatest Pokémon games ever made.