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Actual Sunlight is a story worth experiencing, even if the format chosen to tell this tale is a little rough around the edges.
Though it only lasts a few hours, that time yields a rich experience. I do wish there was more to it, but what is here is solid. While the Switch version perhaps carries a bit too much of the original release with it in terms of design choices made for VR, the core adventure will still be rewarding for those who are patient.
When that's allowed to be the focus, laughter courses through its circuitry. Sometimes the wiring of this robot obscures the best parts, though, as the dizzying amounts of QWOP-esque systems draw the focus off the heart and onto the brain, where the controls and mechanics reside
The visuals are adorable and fun, but technical issues muddle gameplay. The back half features more exploration and enjoyable side quests, but the first part is slow-paced and straightforward. If you think the charm of the aesthetic can carry you through the low points, it's worth reaching the highs, but if not, Skippy might be better left in the ground.
Aviary Attorney's clever writing and storytelling are its strongest suit, and is worth playing for that alone. It's not in-depth as other detective games, but it doesn't need to be as its other qualities more than make up for some of its shallowness. Aviary Attorney is great for those that want a short, but thoroughly entertaining experience.
If you’re looking to curl up on the couch with a warm drink, Coffee Talk can set the mood and help you pass a few wonderful hours until closing time.
Adventure titles that offer deep storytelling are some of my favorite experiences in the genre, and Mosaic had everything lined up to be truly special. Unfortunately, a little bit too much monotony, a control scheme you will be fighting throughout, and major performance issues make this a game that will have you looking for a way to alleviate your frustrations. Hopefully a patch comes to fix the performance issues in what could have been a fairly decent experience.
The gameplay is incredibly simple and the controls are sound, but the incredibly short length and lack of challenge make this a fish you’ll want to throw back in the ocean.
Actually, it is one I look forward to revisiting as time goes on. It is extremely promising, but it isn't quite there yet. However, if you have a group of friends you can reliably play with and you're willing to trudge through the rough spots, there is certainly plenty of content to enjoy here. It also happens to somehow be one of the most visually impressive games I've played on Switch.
Meters are constantly filling; new crafting recipes are always becoming available. Whichever Shallie you choose, she is continually becoming a stronger and more capable alchemist. It just would have been nice to see the conclusion of the trilogy grow in the same way its heroines do.
Understanding the experimental and purposeful design of 198X goes a long way toward appreciating it. Rather than a fun, traditional game experience, it's best viewed as a bold and thought-provoking work that reminds us of a time before wireless controllers and console wars. Back when all you really needed was a quarter and some courage.
Although some elements have aged well, large swaths of the game design serve more as a look back at 2005 than a modern piece of entertainment. That being said, if like me you have a penchant for the strangeness of the sixth generation of gaming, you'll likely be able to see Stranger's Wrath for what it represents. Like many remasters from this era, it is best played with its original release era in mind.
If you've never experienced Fantasy Zone before, this is the perfect entrypoint. And if this is a return trip to this bright pastel world, it's never looked better. Fantasy Zone might be the best Sega Ages game on Switch right now.
Every story is short, clocking in at just around 30-45 minutes each, which makes this the perfect game to pop on during an evening get together where your main goal is to spook your friends. The voice acting is also a high point, as each performance felt believable and different in a way that truly made me sink into each small world as I went. It's not a perfect game or even a perfect port, all things considered, but if you like a good atmosphere and a well-told series of stories, then you should probably go and contradict this game's title when you have the chance.
I liked Shinobi a lot, even though the experience was very quick. The controls felt good and tight, there were some clever enemies (especially towards the end) and the entire concept of being a ninja is a real cool idea. Shinobi is a fleeting experience, but not one that I don't regret having.
undefined.It is clear that there was ambition behind Lumini's development. A living, breathing world, combined with an effective soundtrack was certainly impressive, but the boring gameplay and abundance of performance issues ruin any sort of enjoyment of the game. If you are looking for a game that scratches that Journey or Pikmin itch, there are many stronger and more interesting options on the Switch eShop.
Atelier Ayesha: The Alchemist of Dusk DX seems to be a decent entry point into the world of Atelier, and its crafting system hides a depth that will satiate more meticulous players. The main story does take a back seat to the character interactions and exploration of the world, but I had some fun seeing Ayesha's journey (nearly) to completion. Look forward to reviews for the next two games in the Atelier Dusk Trilogy Deluxe Pack coming soon!.
It's neat that they brought the core game to the Switch, but I doubt anyone who's put an extensive amount of time (or, Naga forbid, money) into the mobile version won't have an incentive to make the jump. This is likely why my online requests keep timing out: there's not really a market here. And that's sad.
In general, Lydia is an interesting game with a well put together setting and an art style you probably won’t soon forget, but overall it’s just sort of a slightly underwhelming experience.
The bright and bubbly romp doesn't last all that long—there are 16 stages and four boss battles —but that also ensures Super Crush KO doesn't outstay its welcome while encouraging some potentially tense high score battles. This is a rad game to start off 2020 with, and I hope the endearing optimism found in Vertex Pop's second Switch game is a harbinger of the year to come.