NintendoWorldReport
HomepageNintendoWorldReport's Reviews
Much like how I collapsed into my chair as the final credits rolled, the game actually crashes before the single post-credits scene, and it also froze on me once as well. These are unfortunate technical issues that frustrate but are worth coping with. To The Moon tells a must-read story, but as a game it's not without its flaws.
What made it better are the improved loading times as well as the training dungeons, which slim down the potential grinding you have to do. As a result, you can focus on what actually matters: pop idols battling in funny outfits and destroying some mean-looking demons. Encore! Encore!.
I felt for this child and wanted to do everything I could to help them. The game had me hooked in that way, but unfortunately, it squandered that enthusiasm away through some questionable storytelling devices and lackluster mini game sections. As purely a story experience, this is one I can recommend, if you can get through the broken-up design choice, but for those looking for anything else outside of a sorrowful and sinister puzzler, this is probably one you can leave behind.
On the plus side, each game can be played co-op and there is no shortage of ways to challenge yourself. Shoot-'em-up enthusiasts will be fairly pleased, but this feels like a missed opportunity to really celebrate these six games and where they came from. Psikyo Alpha certainly doesn't shoot for the stars, and you might already own some of these games, but its stellar gameplay is still out of this world.
More platforming variety, like special abilities, and incentives, like hidden or hard-to-reach collectables would have been a welcome addition, but as it is I would only recommend 140 to the genre-fan who has to play every single game out there.
All in all, this is a game that is trying to set itself apart from the classic conventions of the genres it is placed in, and while it is an interesting experience, I think it follows too many of those old-school mechanics that were made to eat up your coins, not give you a pleasant time.
Candidly, the story itself is nonsensical in a way that is tough to follow and really kind of non-consequential.
I enjoyed my playthrough of The Adventures Of Elena Temple: Definitive Edition. While fans of the original release will appreciate the newly-added dungeons, newcomers, especially old-school platformer lovers, will find this edition well worth their time.
Besides that, playing Brain Training is a great start to the day. It allows me to mentally reset, try some hard-hitting challenges and get on with my day. For now and then, the Nintendo Switch version is rather ideally made.
The game's tutorial drags and for gaming novices, the mechanics and strategy will really not come naturally. There are many little things that you need to keep in mind to give you the edge in battle. Once you get the hang of the proceedings, though, it can become a highly competitive experience with each side fighting for total domination. The battle and puzzle combo is quite an adorable one that runs quite well on Nintendo Switch.
The pure focus on hunting and looting monsters feels amazing, with fun missions and even better weapons. It thrives and pushes you constantly to completion, and slowly moves that completion goal further down the pipeline. As a free-to-play title, it is absolutely one of the nicer ones and makes for a great time with your friends.
The game's ability to capture a strong dose of the original Alien film's atmosphere helps create a wonderfully immersive experience. As long as you understand that this is a survival game where brute force will simply lead to a quick death, it's highly recommended.
Ashen is not awful, and I think that any hardcore Souls fans who just can't get enough of this style of combat will enjoy it. The open world adds a new layer to the Soulsborne format that succeeds more than it fails, but it comes at the cost of weakening a core pillar of the genre. The result is a passable experience, and in a genre that's quickly becoming as crowded as this one, passable just won't cut it for anyone but the most hardcore of fans.
Princess Maker might be a series worth keeping an eye on, but Go! Go! Princess is one to avoid. The only positives are aspects it lifts from the mainline games, yet they're poorly implemented here. This digital board game works best as a solo experience, but if you're playing it that way, you might as well just get Princess Maker 3.
Princess Maker is a tough series to get into. The horrible translation is enough of a barrier to entry on its own, but the total lack of tutorials to explain the complexity of the different stats only serves to make the game very difficult for newcomers. If you manage to get over that steep learning curve, there’s a surprisingly deep simulation game waiting on the other side, but it is a tough sell with a mediocre localization of one of the more middling entries to the series.
All three of these tables are enjoyable, so I can heartily recommend this collection if you're a fan of real pinball tables or previous Williams Collections.
All three of these tables are enjoyable, so I can heartily recommend this collection if you're a fan of real pinball tables or previous Williams Collections.
If a stale combat experience wouldn’t distract you from a strong narrative or if you are especially fascinated by the vampire aesthetic and its attached dilemmas, Vampyr might just be worth sinking your teeth into on Nintendo Switch.
Neal: It's absolutely jam-packed with features and if you're someone who already has Shovel Knight, it's a heck of a free addition. As a solitary game, it's a much harder sell. Like you said, it's more of a curio or bonus than something that could stand solely on its own.
Featuring a variety of multiplayer and single player modes, there's plenty of value being offered in this tiny package. For the past two decades, Nintendo has tried to make the case that dual screens – DS, 3DS, Wii U, GCN/GBA connectivity – were necessary to create unique multiplayer experiences. But Invisigun: Reloaded makes a convincing argument that innovative multiplayer experiences can still be created with only a single screen.